//----------------------------------------------------------------------------- // Copyright (c) 2015 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GFX_D3D11_QUERYFENCE_H_ #define _GFX_D3D11_QUERYFENCE_H_ #include "gfx/gfxFence.h" #include "gfx/gfxResource.h" #include "gfx/D3D11/gfxD3D11Device.h" class GFXD3D11QueryFence : public GFXFence { private: mutable ID3D11Query *mQuery; public: GFXD3D11QueryFence( GFXDevice *device ) : GFXFence( device ), mQuery( NULL ) {}; virtual ~GFXD3D11QueryFence(); virtual void issue(); virtual FenceStatus getStatus() const; virtual void block(); // GFXResource interface virtual void zombify(); virtual void resurrect(); virtual const String describeSelf() const; }; #endif