//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GFX_GL_OCCLUSIONQUERY_H_ #define _GFX_GL_OCCLUSIONQUERY_H_ #ifndef _GFXOCCLUSIONQUERY_H_ #include "gfx/gfxOcclusionQuery.h" #endif class GFXGLOcclusionQuery : public GFXOcclusionQuery { public: GFXGLOcclusionQuery( GFXDevice *device ); virtual ~GFXGLOcclusionQuery(); virtual bool begin(); virtual void end(); virtual OcclusionQueryStatus getStatus( bool block, U32 *data = NULL ); // GFXResource virtual void zombify(); virtual void resurrect(); virtual const String describeSelf() const; private: U32 mQuery; bool mTesting; }; #endif // _GFX_GL_OCCLUSIONQUERY_H_