#ifndef GFX_GL_VERTEX_ATTRIB_LOCATION_H #define GFX_GL_VERTEX_ATTRIB_LOCATION_H namespace Torque { enum GL_AttributeLocation { GL_VertexAttrib_Position = 0, GL_VertexAttrib_Normal, GL_VertexAttrib_Color, GL_VertexAttrib_Tangent, GL_VertexAttrib_TangentW, GL_VertexAttrib_Binormal, GL_VertexAttrib_TexCoord0, GL_VertexAttrib_TexCoord1, GL_VertexAttrib_TexCoord2, GL_VertexAttrib_TexCoord3, GL_VertexAttrib_TexCoord4, GL_VertexAttrib_TexCoord5, GL_VertexAttrib_TexCoord6, GL_VertexAttrib_TexCoord7, GL_VertexAttrib_TexCoord8, GL_VertexAttrib_TexCoord9, GL_VertexAttrib_COUNT, GL_VertexAttrib_LAST = GL_VertexAttrib_TexCoord9, GL_VertexAttrib_BlendWeight0 = GL_VertexAttrib_TexCoord6, GL_VertexAttrib_BlendIndex0 = GL_VertexAttrib_TexCoord2, }; } #endif //GFX_GL_VERTEX_ATTRIB_LOCATION_H