//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _THEORATEXTUREOBJECT_H_ #define _THEORATEXTUREOBJECT_H_ #ifdef TORQUE_OGGTHEORA #ifndef _SIMOBJECT_H_ #include "console/simObject.h" #endif #ifndef _THEORATEXTURE_H_ #include "gfx/video/theoraTexture.h" #endif #ifndef _MATTEXTURETARGET_H_ #include "materials/matTextureTarget.h" #endif class SFXDescription; class TheoraTextureObject : public SimObject { typedef SimObject Parent; protected: /// Is the video currently playing bool mIsPlaying; /// Should the video loop bool mLoop; /// The Theora file we should play. StringTableEntry mFilename; /// Name for the NamedTexTarget. String mTexTargetName; /// Theora video player backend. TheoraTexture mTheoraTexture; /// The texture target which can be referenced in materials. NamedTexTarget mTexTarget; /// Sound description to use for the video's audio channel. SFXDescription* mSFXDescription; /// Method that is hooked up with the texture target's delegate. GFXTextureObject* _texDelegate( U32 index ); public: TheoraTextureObject(); void play(); void stop() { mTheoraTexture.stop(); mIsPlaying = false; } void pause() { mTheoraTexture.pause(); mIsPlaying = false; } // SimObject. DECLARE_CONOBJECT( TheoraTextureObject ); virtual bool onAdd(); virtual void onRemove(); static void initPersistFields(); }; #endif // TORQUE_OGGTHEORA #endif // _THEORATEXTUREOBJECT_H_