//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUIBUTTONBASECTRL_H_ #define _GUIBUTTONBASECTRL_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif /// Base class for all button controls. Subclasses are mostly for specific /// rendering types. /// class GuiButtonBaseCtrl : public GuiControl { public: typedef GuiControl Parent; enum ButtonType { ButtonTypePush, ButtonTypeCheck, ButtonTypeRadio, }; protected: StringTableEntry mButtonText; StringTableEntry mButtonTextID; bool mDepressed; bool mHighlighted; bool mStateOn; S32 mButtonType; S32 mRadioGroup; bool mUseMouseEvents; /// Point where left mouse button was pressed down. Used to find when to start /// a mouse drag. Point2I mMouseDownPoint; /// bool mMouseDragged; /// @name Callbacks /// @{ DECLARE_CALLBACK( void, onMouseDown, () ); DECLARE_CALLBACK( void, onMouseUp, () ); DECLARE_CALLBACK( void, onClick, () ); DECLARE_CALLBACK( void, onRightClick, () ); DECLARE_CALLBACK( void, onDoubleClick, () ); DECLARE_CALLBACK( void, onMouseEnter, () ); DECLARE_CALLBACK( void, onMouseLeave, () ); DECLARE_CALLBACK( void, onMouseDragged, () ); /// @} public: GuiButtonBaseCtrl(); bool onWake(); DECLARE_CONOBJECT( GuiButtonBaseCtrl ); DECLARE_CATEGORY( "Gui Buttons" ); DECLARE_DESCRIPTION( "A basic button control." ); static void initPersistFields(); void setText(const char *text); void setTextID(S32 id); void setTextID(const char *id); const char *getText(); void setStateOn( bool bStateOn ); bool getStateOn() const { return mStateOn; } void setDepressed( bool depressed ) { mDepressed = depressed; } void resetState() {mDepressed = false; mHighlighted = false;} void setHighlighted(bool highlighted) { mHighlighted = highlighted; } bool isHighlighted() { return mHighlighted; } void acceleratorKeyPress(U32 index); void acceleratorKeyRelease(U32 index); void onMouseDown(const GuiEvent &); void onMouseUp(const GuiEvent &); void onMouseDragged( const GuiEvent& event ); void onRightMouseUp(const GuiEvent &); void onMouseEnter(const GuiEvent &); void onMouseLeave(const GuiEvent &); bool onKeyDown(const GuiEvent &event); bool onKeyUp(const GuiEvent &event); void setScriptValue(const char *value); const char *getScriptValue(); void onMessage(GuiControl *,S32 msg); void onAction(); bool usesMouseEvents() const { return mUseMouseEvents; } void setUseMouseEvents( bool val ) { mUseMouseEvents = val; } }; typedef GuiButtonBaseCtrl::ButtonType GuiButtonType; DefineEnumType( GuiButtonType ); #endif