//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "gui/editor/guiPopupMenuCtrl.h" #include "gfx/gfxDrawUtil.h" #include "gfx/primBuilder.h" #include "gui/core/guiCanvas.h" GuiPopupMenuBackgroundCtrl::GuiPopupMenuBackgroundCtrl() { mMenuBarCtrl = nullptr; } void GuiPopupMenuBackgroundCtrl::onMouseDown(const GuiEvent &event) { } void GuiPopupMenuBackgroundCtrl::onMouseUp(const GuiEvent &event) { clearPopups(); //Pass along the event just in case we clicked over a menu item. We don't want to eat the input for it. if (mMenuBarCtrl) mMenuBarCtrl->onMouseUp(event); close(); } void GuiPopupMenuBackgroundCtrl::onMouseMove(const GuiEvent &event) { //It's possible we're trying to pan through a menubar while a popup is displayed. Pass along our event to the menubar for good measure if (mMenuBarCtrl) mMenuBarCtrl->onMouseMove(event); } void GuiPopupMenuBackgroundCtrl::onMouseDragged(const GuiEvent &event) { } void GuiPopupMenuBackgroundCtrl::close() { if(getRoot()) getRoot()->removeObject(this); mMenuBarCtrl = nullptr; } S32 GuiPopupMenuBackgroundCtrl::findPopupMenu(PopupMenu* menu) { S32 menuId = -1; for (U32 i = 0; i < mPopups.size(); i++) { if (mPopups[i]->getId() == menu->getId()) return i; } return menuId; } void GuiPopupMenuBackgroundCtrl::clearPopups() { for (U32 i = 0; i < mPopups.size(); i++) { mPopups[i]->mTextList->setSelectedCell(Point2I(-1, -1)); mPopups[i]->mTextList->mPopup->hidePopup(); } } GuiPopupMenuTextListCtrl::GuiPopupMenuTextListCtrl() { isSubMenu = false; // Added mMenuBar = nullptr; mPopup = nullptr; mLastHighlightedMenuIdx = -1; mBackground = NULL; } void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver) { //check if we're a real entry, or if it's a divider if (mPopup->mMenuItems[cell.y].mIsSpacer) { S32 yp = offset.y + mCellSize.y / 2; GFX->getDrawUtil()->drawLine(offset.x + 5, yp, offset.x + mCellSize.x - 5, yp, ColorI(128, 128, 128)); } else { if (String::compare(mList[cell.y].text + 3, "-\t")) // Was: String::compare(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag { Parent::onRenderCell(offset, cell, selected, mouseOver); } else { S32 yp = offset.y + mCellSize.y / 2; GFX->getDrawUtil()->drawLine(offset.x, yp, offset.x + mCellSize.x, yp, ColorI(128, 128, 128)); GFX->getDrawUtil()->drawLine(offset.x, yp + 1, offset.x + mCellSize.x, yp + 1, ColorI(255, 255, 255)); } } // now see if there's a bitmap... U8 idx = mList[cell.y].text[0]; if (idx != 1) { // there's a bitmap... U32 index = U32(idx - 2) * 4; if (!mList[cell.y].active) index += 3; else if (selected) index++; else if (mouseOver) index += 2; if (mProfile->mBitmapArrayRects.size() > index) { RectI rect = mProfile->mBitmapArrayRects[index]; Point2I off = maxBitmapSize - rect.extent; off /= 2; Point2I bitPos = Point2I(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2); GFX->getDrawUtil()->clearBitmapModulation(); GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), bitPos + off, rect); } } // Check if this is a submenu idx = mList[cell.y].text[1]; if (idx != 1) { // This is a submenu, so draw an arrow S32 left = offset.x + mCellSize.x - 12; S32 right = left + 8; S32 top = mCellSize.y / 2 + offset.y - 4; S32 bottom = top + 8; S32 middle = top + 4; //PrimBuild::begin(GFXTriangleList, 3); ColorI color = ColorI::BLACK; if (selected || mouseOver) color = mProfile->mFontColorHL; else color = mProfile->mFontColor; GFX->getDrawUtil()->drawLine(Point2I(left, top), Point2I(right, middle), color); GFX->getDrawUtil()->drawLine(Point2I(right, middle), Point2I(left, bottom), color); GFX->getDrawUtil()->drawLine(Point2I(left, bottom), Point2I(left, top), color); /*PrimBuild::vertex2i(left, top); PrimBuild::vertex2i(right, middle); PrimBuild::vertex2i(left, bottom); PrimBuild::end();*/ } //check if we're checked if (mPopup->mMenuItems[cell.y].mIsChecked) { GFX->getDrawUtil()->draw2DSquare(Point2F(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2), 5); } } bool GuiPopupMenuTextListCtrl::onKeyDown(const GuiEvent &event) { //if the control is a dead end, don't process the input: if (!mVisible || !mActive || !mAwake) return false; //see if the key down is a or not if (event.modifier == 0) { if (event.keyCode == KEY_RETURN) { mBackground->close(); return true; } else if (event.keyCode == KEY_ESCAPE) { mSelectedCell.set(-1, -1); mBackground->close(); return true; } } //otherwise, pass the event to it's parent return Parent::onKeyDown(event); } void GuiPopupMenuTextListCtrl::onMouseDown(const GuiEvent &event) { Parent::onMouseDown(event); } void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event) { Parent::onMouseUp(event); S32 selectionIndex = getSelectedCell().y; if (selectionIndex != -1) { MenuItem *item = &mPopup->mMenuItems[selectionIndex]; if (item) { if (item->mEnabled) { Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), item->mText.isNotEmpty() ? item->mText : String("")); } } } mSelectedCell.set(-1, -1); mBackground->close(); } void GuiPopupMenuTextListCtrl::onCellHighlighted(Point2I cell) { // If this text list control is part of a submenu, then don't worry about // passing this along if (!isSubMenu) { RectI globalbounds(getBounds()); Point2I globalpoint = localToGlobalCoord(globalbounds.point); globalbounds.point = globalpoint; } S32 selectionIndex = cell.y; if (selectionIndex != -1 && mLastHighlightedMenuIdx != selectionIndex) { mLastHighlightedMenuIdx = selectionIndex; mPopup->hidePopupSubmenus(); } if (selectionIndex != -1) { MenuItem *list = &mPopup->mMenuItems[selectionIndex]; if (list->mIsSubmenu && list->mSubMenu != nullptr) { list->mSubMenu->showPopup(getRoot(), getPosition().x + mCellSize.x, getPosition().y + (selectionIndex * mCellSize.y)); } } }