//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GuiProgressBitmapCtrl_H_ #define _GuiProgressBitmapCtrl_H_ #ifndef _GUICONTROL_H_ #include "gui/core/guiControl.h" #endif #ifndef _GUITEXTCTRL_H_ #include "gui/controls/guiTextCtrl.h" #endif #include "T3D/assets/ImageAsset.h" //FIXME: WTH is this derived from GuiTextCtrl?? should be a GuiControl /// A control that renders a horizontal progress bar from a repeating bitmap image. class GuiProgressBitmapCtrl : public GuiTextCtrl { public: typedef GuiTextCtrl Parent; protected: F32 mProgress; DECLARE_IMAGEASSET(GuiProgressBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile); DECLARE_ASSET_SETGET(GuiProgressBitmapCtrl, Bitmap); bool mUseVariable; bool mTile; S32 mNumberOfBitmaps; S32 mDim; static bool _setBitmap( void* object, const char* index, const char* data ) { static_cast< GuiProgressBitmapCtrl* >( object )->setBitmap( data ); return false; } void onImageChanged() {} public: GuiProgressBitmapCtrl(); void setBitmap( const char* name ); //console related methods virtual const char *getScriptValue(); virtual void setScriptValue(const char *value); // GuiTextCtrl. virtual void onPreRender(); virtual void onRender( Point2I offset, const RectI &updateRect ); virtual bool onWake(); DECLARE_CONOBJECT( GuiProgressBitmapCtrl ); DECLARE_CATEGORY( "Gui Values" ); DECLARE_DESCRIPTION( "A control that shows a horizontal progress bar that is rendered\n" "by repeating a bitmap." ); static void initPersistFields(); }; #endif