//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _MORIENTEDBOX_H_ #define _MORIENTEDBOX_H_ #ifndef _MBOXBASE_H_ #include "math/mBoxBase.h" #endif #ifndef _MPOINT3_H_ #include "math/mPoint3.h" #endif class MatrixF; class Box3F; /// An oriented bounding box (OBB) described by a center point, three normalizes axis /// vectors, and half-extents along each of the axes. class OrientedBox3F : public BoxBase { public: enum Axis { RightVector, ForwardVector, UpVector }; protected: /// Center point. Point3F mCenter; /// Normalized axis vectors. Point3F mAxes[ 3 ]; /// Box half-extents along each axis. Point3F mHalfExtents; /// Corner points. Point3F mPoints[ NUM_POINTS ]; void _initPoints(); public: OrientedBox3F() {} OrientedBox3F( const MatrixF& transform, const Point3F& extents ) { set( transform, extents ); } OrientedBox3F( const MatrixF& transform, const Box3F& aabb ) { set( transform, aabb ); } /// Return the center point of the bounding box. const Point3F& getCenter() const { return mCenter; } /// Return the normalized axis vector for the given world-space axis. const Point3F& getAxis( U32 i ) const { AssertFatal( i < 3, "OrientedBox3F::getAxis - Index out of range" ); return mAxes[ i ]; } /// Return the half-extents along each axis. /// /// Since the OBBs are symmetrical across each axis, we store half-extents /// instead of full extents as usually half-extents are needed in the computations. const Point3F& getHalfExtents() const { return mHalfExtents; } /// Return true if the given point is contained in the OBB. bool isContained( const Point3F& point ) const; /// Return the corner points of the box. const Point3F* getPoints() const { return mPoints; } /// Return the array of corner points for the box. operator const Point3F*() const { return getPoints(); } /// Compute the OBB values from the given transform and extents. /// /// @param transform World->object space transform. /// @param extents Box extent on each axis. void set( const MatrixF& transform, const Point3F& extents ); /// Compute the OBB from an AABB in the given transform space. /// /// @param transform Transform space for the AABB. /// @param aabb An axis-aligned bounding box in the given transform space. void set( const MatrixF& transform, const Box3F& aabb ); }; #endif // !_MORIENTEDBOX_H_