//----------------------------------------------------------------------------- // Copyright (c) 2014 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifdef TORQUE_TESTS_ENABLED #include "testing/unitTesting.h" #include "platform/platform.h" #include "math/mMatrix.h" #include "math/mRandom.h" extern void default_matF_x_matF_C(const F32 *a, const F32 *b, F32 *mresult); extern void mInstallLibrary_ASM(); // If we're x86 and not Mac, then include these. There's probably a better way to do this. #if defined(WIN32) && defined(TORQUE_CPU_X86) void Athlon_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result); void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result); #endif #if defined( __VEC__ ) extern void vec_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result); #endif TEST(MatrixF, MultiplyImplmentations) { F32 m1[16], m2[16], mrC[16]; // I am not positive that the best way to do this is to use random numbers // but I think that using some kind of standard matrix may not always catch // all problems. for (S32 i = 0; i < 16; i++) { m1[i] = gRandGen.randF(); m2[i] = gRandGen.randF(); } // C will be the baseline default_matF_x_matF_C(m1, m2, mrC); #if defined(WIN32) && defined(TORQUE_CPU_X86) // Check the CPU info U32 cpuProperties = Platform::SystemInfo.processor.properties; bool same; // Test SSE if it is available F32 mrSSE[16]; if (cpuProperties & CPU_PROP_SSE) { SSE_MatrixF_x_MatrixF(m1, m2, mrSSE); same = true; for (S32 i = 0; i < 16; i++) same &= mIsEqual(mrC[i], mrSSE[i]); EXPECT_TRUE(same) << "Matrix multiplication verification failed. (C vs. SSE)"; } same = true; #endif // If Altivec exists, test it! #if defined(__VEC__) bool same = false; F32 mrVEC[16]; vec_MatrixF_x_MatrixF(m1, m2, mrVEC); for (S32 i = 0; i < 16; i++) same &= isEqual(mrC[i], mrVEC[i]); EXPECT_TRUE(same) << "Matrix multiplication verification failed. (C vs. Altivec)"; #endif } #endif