//----------------------------------------------------------------------------- // Copyright (c) 2014 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifdef TORQUE_TESTS_ENABLED #include "testing/unitTesting.h" #include "math/mPlane.h" // Static test data. All combinations of position and normal are tested in each // test case. This allows a large number of tests without introducing non- // deterministic test behavior. static const Point3F positions[] = {Point3F(0, 0, 0), Point3F(1, -2, 3), Point3F(1e-2, -2e-2, 1)}; static const U32 numPositions = sizeof(positions) / sizeof(Point3F); static const Point3F normals[] = {Point3F(1, 0, 0), Point3F(-4, -2, 6)}; static const U32 numNormals = sizeof(normals) / sizeof(Point3F); /// Tests that points in the direction of the normal are in 'Front' of the /// plane, while points in the reverse direction of the normal are in /// 'Back' of the plane. TEST(Plane, WhichSide) { for(U32 i = 0; i < numPositions; i++) { for(U32 j = 0; j < numNormals; j++) { Point3F position = positions[i]; Point3F normal = normals[j]; PlaneF p(position, normal); EXPECT_EQ(p.whichSide(position + normal), PlaneF::Front ); EXPECT_EQ(p.whichSide(position - normal), PlaneF::Back ); EXPECT_EQ(p.whichSide(position), PlaneF::On ); } } } /// Tests that the distToPlane method returns the exact length that the test /// point is offset by in the direction of the normal. TEST(Plane, DistToPlane) { for(U32 i = 0; i < numPositions; i++) { for(U32 j = 0; j < numNormals; j++) { Point3F position = positions[i]; Point3F normal = normals[j]; PlaneF p(position, normal); EXPECT_FLOAT_EQ(p.distToPlane(position + normal), normal.len()); EXPECT_FLOAT_EQ(p.distToPlane(position - normal), -normal.len()); EXPECT_FLOAT_EQ(p.distToPlane(position), 0); } } } #endif