//----------------------------------------------------------------------------- // Copyright (c) 2014 Daniel Buckmaster // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUINAVEDITORCTRL_H_ #define _GUINAVEDITORCTRL_H_ #include "torqueConfig.h" #ifdef TORQUE_TOOLS #ifndef _EDITTSCTRL_H_ #include "gui/worldEditor/editTSCtrl.h" #endif #ifndef _UNDO_H_ #include "util/undo.h" #endif #ifndef _GIZMO_H_ #include "gui/worldEditor/gizmo.h" #endif #include "navMesh.h" #include "T3D/aiPlayer.h" struct ObjectRenderInst; class SceneManager; class SceneRenderState; class BaseMatInstance; class GuiNavEditorCtrl : public EditTSCtrl { typedef EditTSCtrl Parent; friend class GuiNavEditorUndoAction; public: static const String mSelectMode; static const String mLinkMode; static const String mCoverMode; static const String mTileMode; static const String mTestMode; GuiNavEditorCtrl(); ~GuiNavEditorCtrl(); DECLARE_CONOBJECT(GuiNavEditorCtrl); /// @name SimObject /// @{ bool onAdd(); static void initPersistFields(); /// @} /// @name GuiControl /// @{ virtual void onSleep(); virtual void onRender(Point2I offset, const RectI &updateRect); /// @} /// @name EditTSCtrl /// @{ void get3DCursor(GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_); bool get3DCentre(Point3F &pos); void on3DMouseDown(const Gui3DMouseEvent & event); void on3DMouseUp(const Gui3DMouseEvent & event); void on3DMouseMove(const Gui3DMouseEvent & event); void on3DMouseDragged(const Gui3DMouseEvent & event); void on3DMouseEnter(const Gui3DMouseEvent & event); void on3DMouseLeave(const Gui3DMouseEvent & event); void updateGuiInfo(); void renderScene(const RectI & updateRect); /// @} /// @name GuiNavEditorCtrl /// @{ bool getStaticPos(const Gui3DMouseEvent & event, Point3F &tpos); void setMode(String mode, bool sourceShortcut); String getMode() { return mMode; } void selectMesh(NavMesh *mesh); void deselect(); S32 getMeshId(); S32 getPlayerId(); String mSpawnClass; String mSpawnDatablock; void deleteLink(); void setLinkFlags(const LinkData &d); void buildTile(); void spawnPlayer(const Point3F &pos); /// @} protected: void _prepRenderImage(SceneManager* sceneGraph, const SceneRenderState* sceneState); void submitUndo(const UTF8 *name = "Action"); GFXStateBlockRef mZDisableSB; GFXStateBlockRef mZEnableSB; bool mIsDirty; String mMode; /// Currently-selected NavMesh. SimObjectPtr mMesh; /// @name Link mode /// @{ Point3F mLinkStart; S32 mCurLink; S32 mLink; /// @} /// @name Tile mode /// @{ S32 mCurTile; S32 mTile; duDebugDrawTorque dd; /// @} /// @name Test mode /// @{ SimObjectPtr mPlayer; SimObjectPtr mCurPlayer; /// @} Gui3DMouseEvent mLastMouseEvent; #define InvalidMousePoint Point2I(-100,-100) Point2I mStartDragMousePoint; }; class GuiNavEditorUndoAction : public UndoAction { public: GuiNavEditorUndoAction(const UTF8* actionName) : UndoAction(actionName), mNavEditor(NULL), mObjId(0) { } GuiNavEditorCtrl *mNavEditor; SimObjectId mObjId; virtual void undo(); virtual void redo() { undo(); } }; #endif #endif