//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include #include "platform/platform.h" #include "console/console.h" #include "console/consoleTypes.h" #include "platform/threads/mutex.h" #include "app/mainLoop.h" #include "platform/input/event.h" #include "platform/typetraits.h" #include "core/volume.h" const F32 TypeTraits< F32 >::MIN = - F32_MAX; const F32 TypeTraits< F32 >::MAX = F32_MAX; const F32 TypeTraits< F32 >::ZERO = 0; const F32 Float_Inf = std::numeric_limits< F32 >::infinity(); // The tools prefer to allow the CPU time to process #ifndef TORQUE_TOOLS S32 sgBackgroundProcessSleepTime = 25; #else S32 sgBackgroundProcessSleepTime = 200; #endif S32 sgTimeManagerProcessInterval = 1; Vector gKeyboardExclusionList; bool gInitKeyboardExclusionList = false; static bool gWebDeployment = false; void Platform::initConsole() { Con::addVariable("$platform::backgroundSleepTime", TypeS32, &sgBackgroundProcessSleepTime, "Controls processor time usage when the game window is out of focus.\n" "@ingroup Platform\n"); Con::addVariable("$platform::timeManagerProcessInterval", TypeS32, &sgTimeManagerProcessInterval, "Controls processor time usage when the game window is in focus.\n" "@ingroup Platform\n"); } S32 Platform::getBackgroundSleepTime() { return sgBackgroundProcessSleepTime; } ConsoleToolFunction(restartInstance, void, 1, 1, "restartInstance()") { StandardMainLoop::setRestart(true); Platform::postQuitMessage( 0 ); } void Platform::clearKeyboardInputExclusion() { gKeyboardExclusionList.clear(); gInitKeyboardExclusionList = true; } void Platform::addKeyboardInputExclusion(const KeyboardInputExclusion &kie) { gKeyboardExclusionList.push_back(kie); } const bool Platform::checkKeyboardInputExclusion(const InputEventInfo *info) { // Do one-time initialization of platform defaults. if(!gInitKeyboardExclusionList) { gInitKeyboardExclusionList = true; // CodeReview Looks like we don't even need to do #ifdefs here since // things like cmd-tab don't appear on windows, and alt-tab is an unlikely // desired bind on other platforms - might be best to simply have a // global exclusion list and keep it standard on all platforms. // This might not be so, but it's the current assumption. [bjg 5/4/07] // Alt-tab { KeyboardInputExclusion kie; kie.key = KEY_TAB; kie.andModifierMask = SI_ALT; addKeyboardInputExclusion(kie); } // ... others go here... } // Walk the list and look for matches. for(S32 i=0; iobjType != SI_KEY) return false; if(info->objInst != key) return false; if((info->modifier & andModifierMask) != andModifierMask) return false; if(info->modifier & !(info->modifier & orModifierMask)) return false; return true; } S32 Platform::compareModifiedTimes( const char *firstPath, const char *secondPath ) { FileTime firstModTime; if ( !getFileTimes( firstPath, NULL, &firstModTime ) ) { //The reason we failed to get file times could be cause it is in a zip. Lets check. return Torque::FS::CompareModifiedTimes(firstPath, secondPath); } FileTime secondModTime; if ( !getFileTimes( secondPath, NULL, &secondModTime ) ) return -1; return compareFileTimes( firstModTime, secondModTime ); } bool Platform::getWebDeployment() { return gWebDeployment; } void Platform::setWebDeployment(bool v) { gWebDeployment = v; }