//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "platform/platformFont.h" const char *getCharSetName(const U32 charSet) { switch(charSet) { case TGE_ANSI_CHARSET: return "ansi"; case TGE_SYMBOL_CHARSET: return "symbol"; case TGE_SHIFTJIS_CHARSET: return "shiftjis"; case TGE_HANGEUL_CHARSET: return "hangeul"; case TGE_HANGUL_CHARSET: return "hangul"; case TGE_GB2312_CHARSET: return "gb2312"; case TGE_CHINESEBIG5_CHARSET: return "chinesebig5"; case TGE_OEM_CHARSET: return "oem"; case TGE_JOHAB_CHARSET: return "johab"; case TGE_HEBREW_CHARSET: return "hebrew"; case TGE_ARABIC_CHARSET: return "arabic"; case TGE_GREEK_CHARSET: return "greek"; case TGE_TURKISH_CHARSET: return "turkish"; case TGE_VIETNAMESE_CHARSET: return "vietnamese"; case TGE_THAI_CHARSET: return "thai"; case TGE_EASTEUROPE_CHARSET: return "easteurope"; case TGE_RUSSIAN_CHARSET: return "russian"; case TGE_MAC_CHARSET: return "mac"; case TGE_BALTIC_CHARSET: return "baltic"; } AssertISV(false, "getCharSetName - unknown charset! Update table in platformString.cc!"); return ""; }