//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/console.h" #include "platform/platform.h" #if defined(TORQUE_OS_WIN) #include #else #include #endif #include "platform/platformVolume.h" #include "core/util/zip/zipVolume.h" using namespace Torque; using namespace Torque::FS; namespace Platform { namespace FS { bool MountDefaults() { String path = getAssetDir(); bool mounted = Mount( "game", createNativeFS( path )); if ( !mounted ) return false; #ifdef TORQUE_SECURE_VFS mounted = Mount("/", createNativeFS(path)); if (!mounted) { return false; } #endif #ifndef TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM // Always mount the data & home dir so scripts work in either configuration. This is used for eg. preferences storage. Path dataDirectory = Platform::getUserDataDirectory(); Path appDataDirectory = Path::Join(dataDirectory.getFullPath().c_str(), '/', TORQUE_APP_NAME); Path homeDirectory = Platform::getUserHomeDirectory(); Path appHomeDirectory = Path::Join(homeDirectory.getFullPath().c_str(), '/', TORQUE_APP_NAME); // Ensure the root of the data directory exists before trying to mount data VFS if (!Platform::FS::IsDirectory(appDataDirectory) && !Platform::FS::CreateDirectory(appDataDirectory)) { // NOTE: We can't Con::errorf here because it doesn't actually output by this point in execution } // Ensure the root of the home directory exists before trying to mount home VFS if (!Platform::FS::IsDirectory(appHomeDirectory) && !Platform::FS::CreateDirectory(appHomeDirectory)) { // NOTE: We can't Con::errorf here because it doesn't actually output by this point in execution } // data:/ points to a directory that is usually buried someplace harder to reach on OS mounted = Mount("data", Platform::FS::createNativeFS(appDataDirectory.getFullPath())); if (!mounted) { // NOTE: We can't Con::errorf here because it doesn't actually output by this point in execution return false; } // home:/ refers to your Documents/ folder which is easier to reach than the data:/ mount mounted = Mount("home", Platform::FS::createNativeFS(appHomeDirectory.getFullPath())); if (!mounted) { // NOTE: We can't Con::errorf here because it doesn't actually output by this point in execution return false; } // Note that the VirtualMountSystem must be enabled in volume.cpp for zip support to work. return MountZips("game"); #else return true; #endif } bool MountZips(const String &root) { Path basePath; basePath.setRoot(root); Vector outList; S32 num = FindByPattern(basePath, "*.zip", true, outList); if(num == 0) return true; // not an error S32 mounted = 0; for(S32 i = 0;i < outList.size();++i) { String &zipfile = outList[i]; #ifdef TORQUE_ZIP_DISK_LAYOUT mounted += (S32)Mount(root, new ZipFileSystem(zipfile, false)); #else mounted += (S32)Mount(root, new ZipFileSystem(zipfile, true)); #endif } return mounted == outList.size(); } //----------------------------------------------------------------------------- bool Touch( const Path &path ) { #if defined(TORQUE_OS_WIN) return( utime( path.getFullPath(), 0 ) != -1 ); #else return( utimes( path.getFullPath(), NULL) == 0 ); // utimes returns 0 on success. #endif } } // namespace FS } // namespace Platform