//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SDLINPUTMANAGER_H_ #define _SDLINPUTMANAGER_H_ #ifndef _PLATFORMINPUT_H_ #include "platform/platformInput.h" #endif #include "SDL.h" //------------------------------------------------------------------------------ class SDLInputManager : public InputManager { enum Constants { MaxJoysticks = 4, // Up to 4 simultaneous joysticks MaxControllers = 4, // Up to 4 simultaneous controllers MaxHats = 2, // Maximum 2 hats per device MaxBalls = 2, // Maximum 2 trackballs per device MaxControllerAxes = 7, // From map_StringForControllerAxis[] in SDL_gamecontroller.c MaxControllerButtons = 16 // From map_StringForControllerButton[] in SDL_gamecontroller.c }; struct controllerState { S32 sdlInstID; // SDL device instance id U32 torqueInstID; // Torque device instance id SDL_GameController *inputDevice; }; struct joystickState { S32 sdlInstID; // SDL device instance id U32 torqueInstID; // Torque device instance id SDL_Joystick *inputDevice; U32 numAxes; U8 lastHatState[MaxHats]; void reset(); }; private: typedef InputManager Parent; static S32 map_EventForControllerAxis[MaxControllerAxes]; static S32 map_EventForControllerButton[MaxControllerButtons]; static bool smJoystickEnabled; static bool smJoystickSplitAxesLR; static bool smControllerEnabled; static bool smPOVButtonEvents; static bool smPOVMaskEvents; joystickState mJoysticks[MaxJoysticks]; controllerState mControllers[MaxControllers]; // Used to look up a torque instance based on a device inst HashTable mJoystickMap; HashTable mControllerMap; bool mJoystickActive; void deviceConnectedCallback(S32 index); bool closeControllerByIndex(S32 index); void closeController(SDL_JoystickID sdlId); bool closeJoystickByIndex(S32 index); void closeJoystick(SDL_JoystickID sdlId); void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue); void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue); void buildHatEvents(U32 deviceType, U32 deviceInst, U8 lastState, U8 currentState, S32 hatIndex); public: DECLARE_STATIC_CLASS(SDLInputManager); public: SDLInputManager(); bool enable(); void disable(); void process(); void processEvent(SDL_Event &evt); static void init(); // Console interface: S32 openJoystick(S32 sdlIndex, S32 requestedTID); S32 openController(S32 sdlIndex, S32 requestedTID); void closeDevice(S32 sdlIndex); S32 getJoystickOpenState(S32 sdlIndex); void getJoystickTorqueInst(S32 sdlIndex, char* instBuffer); }; #endif // _SDLINPUTMANAGER_H_