//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "core/strings/stringFunctions.h" #include "console/console.h" #include "console/engineAPI.h" #include "platformWin32/platformWin32.h" void initDisplayDeviceInfo() { Con::printf( "Reading Display Device information..." ); U8 i = 0; DISPLAY_DEVICEA ddData; ddData.cb = sizeof( DISPLAY_DEVICEA ); // Search for the primary display adapter, because that is what the rendering // context will get created on. while( EnumDisplayDevicesA( NULL, i, &ddData, 0 ) != 0 ) { // If we find the primary display adapter, break out if( ddData.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE ) break; i++; } Con::printf( " Primary Display Device Found:" ); // Ok, now we have the primary display device. Parse the device information. char ven[9]; char dev[9]; ven[8] = dev[8] = '\0'; // It may seem a bit silly here to cast, but there are two implimentations in Platform.h // This usage is the "const" version... char *pos = dStrstr( ddData.DeviceID, (const char *)"VEN_"); dStrncpy( ven, ( pos ) ? pos : "VEN_0000", 8 ); Con::printf( " Vendor Id: %s", ven ); pos = dStrstr( ddData.DeviceID, (const char *)"DEV_" ); dStrncpy( dev, ( pos ) ? pos : "DEV_0000", 8 ); Con::printf( " Device Id: %s", dev ); // We now have the information, set them to console variables so we can parse // the file etc in script using getField and so on. Con::setVariable( "$PCI_VEN", ven ); Con::setVariable( "$PCI_DEV", dev ); } DefineEngineFunction( initDisplayDeviceInfo, void, (), , "()" "@brief Initializes variables that track device and vendor information/IDs\n\n" "@ingroup Rendering") { initDisplayDeviceInfo(); }