//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "math/mMath.h" #include "gfx/bitmap/gBitmap.h" #include "gfx/bitmap/bitmapUtils.h" #if !defined(__MWERKS__) && defined(_MSC_VER) #define asm _asm #endif //-------------------------------------------------------------------------- void bitmapExtrude5551_asm(const void *srcMip, void *mip, U32 height, U32 width) { const U16 *src = (const U16 *) srcMip; U16 *dst = (U16 *) mip; U32 stride = width << 1; for(U32 y = 0; y < height; y++) { for(U32 x = 0; x < width; x++) { U32 a = src[0]; U32 b = src[1]; U32 c = src[stride]; U32 d = src[stride+1]; dst[x] = ((((a >> 11) + (b >> 11) + (c >> 11) + (d >> 11)) >> 2) << 11) | ((( ((a >> 6) & 0x1f) + ((b >> 6) & 0x1f) + ((c >> 6) & 0x1f) + ((d >> 6) & 0x1F) ) >> 2) << 6) | ((( ((a >> 1) & 0x1F) + ((b >> 1) & 0x1F) + ((c >> 1) & 0x1f) + ((d >> 1) & 0x1f)) >> 2) << 1); src += 2; } src += stride; dst += width; } } #if defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM) //-------------------------------------------------------------------------- void bitmapExtrudeRGB_mmx(const void *srcMip, void *mip, U32 srcHeight, U32 srcWidth) { if (srcHeight == 1 || srcWidth == 1) { bitmapExtrudeRGB_c(srcMip, mip, srcHeight, srcWidth); return; } U32 width = srcWidth >> 1; U32 height = srcHeight >> 1; if (width <= 1) { bitmapExtrudeRGB_c(srcMip, mip, srcHeight, srcWidth); return; } U64 ZERO = 0x0000000000000000; const U8 *src = (const U8 *) srcMip; U8 *dst = (U8 *) mip; U32 srcStride = (width << 1) * 3; U32 dstStride = width * 3; for(U32 y = 0; y < height; y++) { asm { mov eax, src mov ebx, eax add ebx, srcStride mov ecx, dst mov edx, width //-------------------------------------- row_loop: punpcklbw mm0, [eax] psrlw mm0, 8 punpcklbw mm1, [eax+3] psrlw mm1, 8 paddw mm0, mm1 punpcklbw mm1, [ebx] psrlw mm1, 8 paddw mm0, mm1 punpcklbw mm1, [ebx+3] psrlw mm1, 8 paddw mm0, mm1 psrlw mm0, 2 //pxor mm1, mm1 packuswb mm0, ZERO // mm1 movd [ecx], mm0 add eax, 6 add ebx, 6 add ecx, 3 dec edx jnz row_loop } src += srcStride + srcStride; // advance to next line dst += dstStride; } asm { emms } } //-------------------------------------------------------------------------- void bitmapConvertRGB_to_5551_mmx(U8 *src, U32 pixels) { U64 MULFACT = 0x0008200000082000; // RGB quad word multiplier U64 REDBLUE = 0x00f800f800f800f8; // Red-Blue mask U64 GREEN = 0x0000f8000000f800; // Green mask U64 ALPHA = 0x0000000000010001; // 100% Alpha mask U64 ZERO = 0x0000000000000000; U32 evenPixels = pixels >> 1; // the MMX loop can only do an even number U32 oddPixels = pixels & 1; // of pixels since it processes 2 at a time U16 *dst = (U16*)src; if (evenPixels) { asm { mov eax, src // YES, src = dst at start mov ebx, dst // convert image in place mov edx, evenPixels pixel_loop2: movd mm0, [eax] // get first 24-bit pixel movd mm1, [eax+3] // get second 24-bit pixel punpckldq mm0, mm1 // put second in high dword movq mm1, mm0 // save the original data pand mm0, REDBLUE // mask out all but the 5MSBits of red and blue pmaddwd mm0, MULFACT // multiply each word by // 2**13, 2**3, 2**13, 2**3 and add results pand mm1, GREEN // mask out all but the 5MSBits of green por mm0, mm1 // combine the red, green, and blue bits psrld mm0, 6 // shift into position packssdw mm0, ZERO // pack into single dword pslld mm0, 1 // shift into final position por mm0, ALPHA // add the alpha bit movd [ebx], mm0 add eax, 6 add ebx, 4 dec edx jnz pixel_loop2 mov src, eax mov dst, ebx emms } } if (oddPixels) { U32 r = src[0] >> 3; U32 g = src[1] >> 3; U32 b = src[2] >> 3; *dst = (b << 1) | (g << 6) | (r << 11) | 1; } } #endif //-------------------------------------------------------------------------- void PlatformBlitInit() { bitmapExtrude5551 = bitmapExtrude5551_asm; bitmapExtrudeRGB = bitmapExtrudeRGB_c; if (Platform::SystemInfo.processor.properties & CPU_PROP_MMX) { #if defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM) bitmapExtrudeRGB = bitmapExtrudeRGB_mmx; bitmapConvertRGB_to_5551 = bitmapConvertRGB_to_5551_mmx; #endif } }