//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- // For VS2005. #define _WIN32_WINNT 0x501 #include "platformWin32/platformWin32.h" #include "platform/async/asyncUpdate.h" AsyncUpdateThread::AsyncUpdateThread( String name, AsyncUpdateList* updateList ) : Parent( 0, 0, false, false ), mUpdateList( updateList ), mName( name ) { // Create an auto-reset event in non-signaled state. mUpdateEvent = CreateEvent( NULL, false, false, NULL ); } AsyncUpdateThread::~AsyncUpdateThread() { CloseHandle( ( HANDLE ) mUpdateEvent ); } void AsyncUpdateThread::_waitForEventAndReset() { WaitForSingleObject( ( HANDLE ) mUpdateEvent, INFINITE ); } void AsyncUpdateThread::triggerUpdate() { SetEvent( ( HANDLE ) mUpdateEvent ); } AsyncPeriodicUpdateThread::AsyncPeriodicUpdateThread( String name, AsyncUpdateList* updateList, U32 intervalMS ) : Parent( name, updateList ) { mUpdateTimer = CreateWaitableTimer( NULL, FALSE, NULL ); // This is a bit contrived. The 'dueTime' is in 100 nanosecond intervals // and relative if it is negative. The period is in milliseconds. mIntervalMS = intervalMS; LARGE_INTEGER deltaTime; deltaTime.QuadPart = - LONGLONG( intervalMS * 10 /* micro */ * 1000 /* milli */ ); SetWaitableTimer( ( HANDLE ) mUpdateTimer, &deltaTime, intervalMS, NULL, NULL, FALSE ); } AsyncPeriodicUpdateThread::~AsyncPeriodicUpdateThread() { CloseHandle( ( HANDLE ) mUpdateTimer ); } void AsyncPeriodicUpdateThread::_waitForEventAndReset() { HANDLE handles[ 2 ]; handles[ 0 ] = ( HANDLE ) mUpdateEvent; handles[ 1 ] = ( HANDLE ) mUpdateTimer; WaitForMultipleObjects( 2, handles, FALSE, INFINITE ); }