//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #define NOMINMAX #define WIN32_LEAN_AND_MEAN #include #include "platform/types.h" #include "platform/platformDlibrary.h" class Win32DLibrary: public DLibrary { HMODULE _handle; public: Win32DLibrary(); ~Win32DLibrary(); bool open(const char* file); void close(); void *bind(const char *name); }; Win32DLibrary::Win32DLibrary() { _handle = 0; } Win32DLibrary::~Win32DLibrary() { close(); } bool Win32DLibrary::open(const char* file) { // dlopen should also include the RTLD_LOCAL flag, but it seems to be // missing from cygwin _handle = LoadLibraryA(file); if (!_handle) return false; bool (*open)() = (bool(*)())bind("dllopen"); if (open && !(*open)()) { FreeLibrary(_handle); _handle = 0; return false; } return true; } void Win32DLibrary::close() { if (_handle) { void (*close)() = (void(*)())bind("dllclose"); if (close) (*close)(); FreeLibrary(_handle); _handle = 0; } } void* Win32DLibrary::bind(const char *name) { return _handle? (void*)GetProcAddress(_handle,name): 0; } DLibraryRef OsLoadLibrary(const char* file) { Win32DLibrary* library = new Win32DLibrary(); if (!library->open(file)) { delete library; return 0; } return library; }