//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformWin32/platformWin32.h" #include "console/console.h" #include "console/engineAPI.h" #include "console/simBase.h" #include "core/strings/unicode.h" #include "platform/threads/thread.h" #include "platform/threads/mutex.h" #include "core/util/safeDelete.h" #include "util/tempAlloc.h" //----------------------------------------------------------------------------- // Thread for executing in //----------------------------------------------------------------------------- class ExecuteThread : public Thread { // [tom, 12/14/2006] mProcess is only used in the constructor before the thread // is started and in the thread itself so we should be OK without a mutex. HANDLE mProcess; public: ExecuteThread(const char *executable, const char *args = NULL, const char *directory = NULL); virtual void run(void *arg = 0); }; //----------------------------------------------------------------------------- // Event for cleanup //----------------------------------------------------------------------------- class ExecuteCleanupEvent : public SimEvent { ExecuteThread *mThread; bool mOK; public: ExecuteCleanupEvent(ExecuteThread *thread, bool ok) { mThread = thread; mOK = ok; } virtual void process(SimObject *object) { if( Con::isFunction( "onExecuteDone" ) ) Con::executef( "onExecuteDone", Con::getIntArg( mOK ) ); SAFE_DELETE(mThread); } }; //----------------------------------------------------------------------------- ExecuteThread::ExecuteThread(const char *executable, const char *args /* = NULL */, const char *directory /* = NULL */) : Thread(0, NULL, false) { SHELLEXECUTEINFO shl; dMemset(&shl, 0, sizeof(shl)); shl.cbSize = sizeof(shl); shl.fMask = SEE_MASK_NOCLOSEPROCESS; char exeBuf[1024]; Platform::makeFullPathName(executable, exeBuf, sizeof(exeBuf)); TempAlloc< TCHAR > dirBuf( ( directory ? dStrlen( directory ) : 0 ) + 1 ); dirBuf[ dirBuf.size - 1 ] = 0; #ifdef UNICODE WCHAR exe[ 1024 ]; convertUTF8toUTF16( exeBuf, exe ); TempAlloc< WCHAR > argsBuf( ( args ? dStrlen( args ) : 0 ) + 1 ); argsBuf[ argsBuf.size - 1 ] = 0; if( args ) convertUTF8toUTF16N( args, argsBuf, argsBuf.size ); if( directory ) convertUTF8toUTF16N( directory, dirBuf, dirBuf.size ); #else char* exe = exeBuf; char* argsBuf = args; if( directory ) dStrpcy( dirBuf, directory ); #endif backslash( exe ); backslash( dirBuf ); shl.lpVerb = TEXT( "open" ); shl.lpFile = exe; shl.lpParameters = argsBuf; shl.lpDirectory = dirBuf; shl.nShow = SW_SHOWNORMAL; if(ShellExecuteEx(&shl) && shl.hProcess) { mProcess = shl.hProcess; start(); } } void ExecuteThread::run(void *arg /* = 0 */) { if(mProcess == NULL) return; DWORD wait = WAIT_OBJECT_0 - 1; // i.e., not WAIT_OBJECT_0 while(! checkForStop() && (wait = WaitForSingleObject(mProcess, 200)) != WAIT_OBJECT_0) ; Sim::postEvent(Sim::getRootGroup(), new ExecuteCleanupEvent(this, wait == WAIT_OBJECT_0), -1); } //----------------------------------------------------------------------------- // Console Functions //----------------------------------------------------------------------------- DefineEngineFunction( shellExecute, bool, (const char * executable, const char * args, const char * directory), ("", ""), "(string executable, string args, string directory)" "@brief Launches an outside executable or batch file\n\n" "@param executable Name of the executable or batch file\n" "@param args Optional list of arguments, in string format, to pass to the executable\n" "@param directory Optional string containing path to output or shell\n" "@return true if executed, false if not\n" "@ingroup Platform") { ExecuteThread *et = new ExecuteThread( executable, args, directory ); if(! et->isAlive()) { delete et; return false; } return true; } #ifndef TORQUE_SDL void Platform::openFolder(const char* path ) { char filePath[1024]; Platform::makeFullPathName(path, filePath, sizeof(filePath)); #ifdef UNICODE WCHAR p[ 1024 ]; convertUTF8toUTF16( filePath, p ); #else char* p = filePath; #endif backslash( p ); ::ShellExecute( NULL,TEXT("explore"),p, NULL, NULL, SW_SHOWNORMAL); } void Platform::openFile(const char* path ) { char filePath[1024]; Platform::makeFullPathName(path, filePath, sizeof(filePath)); #ifdef UNICODE WCHAR p[ 1024 ]; convertUTF8toUTF16( filePath, p ); #else char* p = filePath; #endif backslash( p ); ::ShellExecute( NULL,TEXT("open"),p, NULL, NULL, SW_SHOWNORMAL); } #endif // !TORQUE_SDL