//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "platformWin32/platformWin32.h" #include "time.h" void Platform::sleep(U32 ms) { Sleep(ms); } //-------------------------------------- void Platform::getLocalTime(LocalTime <) { struct tm *systime; time_t long_time; time( &long_time ); // Get time as long integer. systime = localtime( &long_time ); // Convert to local time. lt.sec = systime->tm_sec; lt.min = systime->tm_min; lt.hour = systime->tm_hour; lt.month = systime->tm_mon; lt.monthday = systime->tm_mday; lt.weekday = systime->tm_wday; lt.year = systime->tm_year; lt.yearday = systime->tm_yday; lt.isdst = systime->tm_isdst; } String Platform::localTimeToString( const LocalTime < ) { // Converting a LocalTime to SYSTEMTIME // requires a few annoying adjustments. SYSTEMTIME st; st.wMilliseconds = 0; st.wSecond = lt.sec; st.wMinute = lt.min; st.wHour = lt.hour; st.wDay = lt.monthday; st.wDayOfWeek = lt.weekday; st.wMonth = lt.month + 1; st.wYear = lt.year + 1900; TCHAR buffer[1024] = {0}; S32 result = 0; String outStr; // Note: The 'Ex' version of GetDateFormat and GetTimeFormat are preferred // and have better support for supplemental locales but are not supported // for version of windows prior to Vista. // // Would be nice if Torque was more aware of the OS version and // take full advantage of it. result = GetDateFormat( LOCALE_USER_DEFAULT, DATE_SHORTDATE, &st, NULL, (LPTSTR)buffer, 1024 ); // Also would be nice to have a standard system for torque to // retrieve and display windows level errors using GetLastError and // FormatMessage... AssertWarn( result != 0, "Platform::getLocalTime" ); outStr += buffer; outStr += "\t"; result = GetTimeFormat( LOCALE_USER_DEFAULT, 0, &st, NULL, (LPTSTR)buffer, 1024 ); AssertWarn( result != 0, "Platform::localTimeToString, error occured!" ); outStr += buffer; return outStr; } U32 Platform::getTime() { time_t long_time; time( &long_time ); return long_time; } void Platform::fileToLocalTime(const FileTime & ft, LocalTime * lt) { if(!lt) return; dMemset(lt, 0, sizeof(LocalTime)); FILETIME winFileTime; winFileTime.dwLowDateTime = ft.v1; winFileTime.dwHighDateTime = ft.v2; SYSTEMTIME winSystemTime; // convert the filetime to local time FILETIME convertedFileTime; if(::FileTimeToLocalFileTime(&winFileTime, &convertedFileTime)) { // get the time into system time struct if(::FileTimeToSystemTime((const FILETIME *)&convertedFileTime, &winSystemTime)) { SYSTEMTIME * time = &winSystemTime; // fill it in... lt->sec = time->wSecond; lt->min = time->wMinute; lt->hour = time->wHour; lt->month = time->wMonth - 1; lt->monthday = time->wDay; lt->weekday = time->wDayOfWeek; lt->year = (time->wYear < 1900) ? 1900 : (time->wYear - 1900); // not calculated lt->yearday = 0; lt->isdst = false; } } } U32 Platform::getRealMilliseconds() { return GetTickCount(); } U32 Platform::getVirtualMilliseconds() { return winState.currentTime; } void Platform::advanceTime(U32 delta) { winState.currentTime += delta; }