//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _RENDERGLOWMGR_H_ #define _RENDERGLOWMGR_H_ #ifndef _TEXTARGETBIN_MGR_H_ #include "renderInstance/renderTexTargetBinManager.h" #endif #include class PostEffect; /// class RenderGlowMgr : public RenderTexTargetBinManager { typedef RenderTexTargetBinManager Parent; public: RenderGlowMgr(); virtual ~RenderGlowMgr(); /// Returns the glow post effect. PostEffect* getGlowEffect(); /// Returns true if the glow post effect is /// enabled and the glow buffer should be updated. bool isGlowEnabled(); // RenderBinManager virtual void addElement( RenderInst *inst ); virtual void render( SceneRenderState *state ); // ConsoleObject DECLARE_CONOBJECT( RenderGlowMgr ); protected: class GlowMaterialHook : public MatInstanceHook { public: GlowMaterialHook( BaseMatInstance *matInst ); virtual ~GlowMaterialHook(); virtual BaseMatInstance *getMatInstance() { return mGlowMatInst; } virtual const MatInstanceHookType& getType() const { return Type; } /// Our material hook type. static const MatInstanceHookType Type; protected: static void _overrideFeatures( ProcessedMaterial *mat, U32 stageNum, MaterialFeatureData &fd, const FeatureSet &features ); BaseMatInstance *mGlowMatInst; }; SimObjectPtr mGlowEffect; RenderParticleMgr *mParticleRenderMgr; }; #endif // _RENDERGLOWMGR_H_