//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "scene/zones/scenePolyhedralZone.h" #include "scene/mixin/scenePolyhedralObject.impl.h" //----------------------------------------------------------------------------- ScenePolyhedralZone::ScenePolyhedralZone( const PolyhedronType& polyhedron ) : Parent( polyhedron ) { } //----------------------------------------------------------------------------- bool ScenePolyhedralZone::onAdd() { if( !Parent::onAdd() ) return false; // Precompute polyhedron/AABB intersection data, if not // a trivial box polyhedron. if( !mIsBox ) { _updateIntersector(); // Also need to update OBB. _updateOrientedWorldBox(); } return true; } //----------------------------------------------------------------------------- void ScenePolyhedralZone::setTransform( const MatrixF& mat ) { Parent::setTransform( mat ); // Recompute intersection data. if( !mIsBox ) _updateIntersector(); } //----------------------------------------------------------------------------- void ScenePolyhedralZone::_updateOrientedWorldBox() { if( mIsBox ) Parent::_updateOrientedWorldBox(); else mOrientedWorldBox.set( getTransform(), mObjBox.getExtents() * getScale() ); } //----------------------------------------------------------------------------- bool ScenePolyhedralZone::getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones ) { // If a trivial box, let parent handle this. if( mIsBox ) return Parent::getOverlappingZones( aabb, outZones, outNumZones ); // Otherwise, use the intersector. OverlapTestResult overlap = mIntersector.test( aabb ); if( overlap == GeometryOutside ) { outNumZones = 0; return true; } outZones[ 0 ] = getZoneRangeStart(); outNumZones = 1; return ( overlap != GeometryInside ); }