//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SCENEPOLYHEDRALZONE_H_ #define _SCENEPOLYHEDRALZONE_H_ #ifndef _SCENESIMPLEZONE_H_ #include "scene/zones/sceneSimpleZone.h" #endif #ifndef _SCENEPOLYHEDRALOBJECT_H_ #include "scene/mixin/scenePolyhedralObject.h" #endif #ifndef _MINTERSECTOR_H_ #include "math/mIntersector.h" #endif /// A simple zone space that is described by a polyhedron. /// /// By default, if no other polyhedron is assigned to a polyhedral zone, the /// polyhedron is initialized from the zone's object box. class ScenePolyhedralZone : public ScenePolyhedralObject< SceneSimpleZone > { public: typedef ScenePolyhedralObject< SceneSimpleZone > Parent; protected: typedef PolyhedronBoxIntersector< PolyhedronType > IntersectorType; /// Fast polyhedron/AABB intersector used for testing SceneObject AABBs /// for overlap with the zone. IntersectorType mIntersector; /// Precompute polyhedron/AABB intersection data. void _updateIntersector() { mIntersector = IntersectorType( getPolyhedron(), getTransform(), getScale(), getWorldBox() ); } // SceneSimpleZone. virtual void _updateOrientedWorldBox(); public: ScenePolyhedralZone() {} ScenePolyhedralZone( const PolyhedronType& polyhedron ); // SimObject. virtual bool onAdd(); // SceneObject. virtual void setTransform( const MatrixF& mat ); // SceneZoneSpace. virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones ); }; #endif // !_SCENEPOLYHEDRALZONE_H_