//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "scene/zones/sceneRootZone.h" #include "scene/sceneManager.h" #include "scene/sceneRenderState.h" //RD: for the SceneRootZone, it may be worthwhile to put an optimized path in place that // does some spatially aware testing of portals rather than just blindly going through // the list of connected zone managers //----------------------------------------------------------------------------- SceneRootZone::SceneRootZone() { setGlobalBounds(); resetWorldBox(); // Clear netflags we have inherited. We don't // network scene roots. mNetFlags.clear( Ghostable | ScopeAlways ); // Clear type flags we have inherited. mTypeMask &= ~StaticObjectType; } //----------------------------------------------------------------------------- String SceneRootZone::describeSelf() const { String str = Parent::describeSelf(); str += "|SceneRootZone"; return str; } //----------------------------------------------------------------------------- bool SceneRootZone::onSceneAdd() { if( !Parent::onSceneAdd() ) return false; AssertFatal( getZoneRangeStart() == SceneZoneSpaceManager::RootZoneId, "SceneRootZone::onSceneAdd - SceneRootZone must be first scene object zone manager!" ); return true; } //----------------------------------------------------------------------------- void SceneRootZone::onSceneRemove() { AssertFatal( getZoneRangeStart() == SceneZoneSpaceManager::RootZoneId, "SceneRootZone::onSceneRemove - SceneRootZone must be first scene object zone manager!"); Parent::onSceneRemove(); } //----------------------------------------------------------------------------- bool SceneRootZone::onAdd() { AssertFatal( false, "SceneRootZone::onAdd - Must not register SceneRootZone!" ); return false; } //----------------------------------------------------------------------------- void SceneRootZone::onRemove() { AssertFatal( false, "SceneRootZone::onRemove - Must not be called!" ); } //----------------------------------------------------------------------------- U32 SceneRootZone::getPointZone( const Point3F &p ) const { return 0; } //----------------------------------------------------------------------------- bool SceneRootZone::getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones ) { // Everything overlaps the outside zone. outZones[ 0 ] = SceneZoneSpaceManager::RootZoneId; outNumZones = 1; return false; } //----------------------------------------------------------------------------- bool SceneRootZone::containsPoint( const Point3F &point ) const { return true; }