//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _FEATUREMGR_H_ #define _FEATUREMGR_H_ #ifndef _TSINGLETON_H_ #include "core/util/tSingleton.h" #endif #ifndef _TVECTOR_H_ #include "core/util/tVector.h" #endif class FeatureType; class ShaderFeature; /// Used by the feature manager. struct FeatureInfo { const FeatureType *type; ShaderFeature *feature; }; /// class FeatureMgr { protected: bool mNeedsSort; typedef Vector FeatureInfoVector; FeatureInfoVector mFeatures; static S32 QSORT_CALLBACK _featureInfoCompare( const FeatureInfo *a, const FeatureInfo *b ); public: FeatureMgr(); ~FeatureMgr(); /// Returns the count of registered features. U32 getFeatureCount() const { return mFeatures.size(); } /// Returns the feature info at the index. const FeatureInfo& getAt( U32 index ); /// ShaderFeature* getByType( const FeatureType &type ); // Allows other systems to add features. index is // the enum in GFXMaterialFeatureData. void registerFeature( const FeatureType &type, ShaderFeature *feature ); // Unregister a feature. void unregisterFeature( const FeatureType &type ); /// Removes all features. void unregisterAll(); // For ManagedSingleton. static const char* getSingletonName() { return "FeatureMgr"; } }; // Helper for accessing the feature manager singleton. #define FEATUREMGR ManagedSingleton::instance() #endif // FEATUREMGR