//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _TSMATERIALLIST_H_ #define _TSMATERIALLIST_H_ #ifndef _MATERIALLIST_H_ #include "materials/materialList.h" #endif #ifndef _PATH_H_ #include "core/util/path.h" #endif /// Specialized material list for 3space objects. class TSMaterialList : public MaterialList { typedef MaterialList Parent; Vector mFlags; Vector mReflectanceMaps; Vector mBumpMaps; Vector mDetailMaps; Vector mDetailScales; Vector mReflectionAmounts; bool mNamesTransformed; void allocate(U32 sz); public: enum { S_Wrap = BIT(0), T_Wrap = BIT(1), Translucent = BIT(2), Additive = BIT(3), Subtractive = BIT(4), SelfIlluminating = BIT(5), NeverEnvMap = BIT(6), NoMipMap = BIT(7), MipMap_ZeroBorder = BIT(8), AuxiliaryMap = BIT(27) | BIT(28) | BIT(29) | BIT(30) | BIT(31) // DEPRECATED }; TSMaterialList(U32 materialCount, const char **materialNames, const U32 * materialFlags, const U32 * reflectanceMaps, const U32 * bumpMaps, const U32 * detailMaps, const F32 * detailScales, const F32 * reflectionAmounts); TSMaterialList(); TSMaterialList(const TSMaterialList*); ~TSMaterialList(); void free(); U32 getFlags(U32 index); void setFlags(U32 index, U32 value); bool renameMaterial(U32 index, const String& newName); // use to support reskinning /// pre-load only void push_back(const String &name, U32 flags, U32 a=0xFFFFFFFF, U32 b=0xFFFFFFFF, U32 c=0xFFFFFFFF, F32 dm=1.0f, F32 em=1.0f); void push_back(const char * name, U32 flags, Material* mat); /// @name IO /// Functions for reading/writing to/from streams /// @{ bool write(Stream &); bool read(Stream &); /// @} protected: virtual void mapMaterial( U32 index ); }; #endif // _TSMATERIALLIST_H_