//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Ray to triangle intersection test code originally by Tomas Akenine-Möller // and Ben Trumbore. // http://www.cs.lth.se/home/Tomas_Akenine_Moller/code/ // Ported to TGE by DAW, 2005-7-15 //----------------------------------------------------------------------------- #ifndef _TRIRAYCHECK_H_ #define _TRIRAYCHECK_H_ #include "math/mPoint2.h" #include "math/mPoint3.h" bool intersect_triangle(Point3F orig, Point3F dir, Point3F vert0, Point3F vert1, Point3F vert2, F32& t, F32& u, F32& v); //*** Taken from TSE, but based on the above bool castRayTriangle(const Point3F& orig, const Point3F& dir, const Point3F& vert0, const Point3F& vert1, const Point3F& vert2, F32 &t, Point2F &bary); bool castRayTriangle(const Point3D &orig, const Point3D &dir, const Point3D &vert0, const Point3D &vert1, const Point3D &vert2); #endif // _TRIRAYCHECK_H_