//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PLATFORM_PLATFORMWINDOWMGR_H_ #define _PLATFORM_PLATFORMWINDOWMGR_H_ #include "math/mRect.h" #include "core/util/journal/journaledSignal.h" #include "windowManager/platformWindow.h" // Global macro #define WindowManager PlatformWindowManager::get() /// Abstract representation of a manager for native OS windows. /// /// The PlatformWindowManager interface provides a variety of methods for querying /// the current desktop configuration, as well as allocating and retrieving /// existing windows. It may also manage application-level event handling. class PlatformWindowManager { // Generator for window IDs. S32 mIdSource; protected: /// Get the next available window Id inline S32 getNextId() { return mIdSource++; } public: /// Get Global Singleton static PlatformWindowManager *get(); PlatformWindowManager() : mIdSource(0) {}; virtual ~PlatformWindowManager() { } static void processCmdLineArgs(const S32 argc, const char **argv); /// Return the extents in window coordinates of the primary desktop /// area. On a single monitor system this is just the display extents. /// On a multimon system this is the primary monitor (which Torque should /// launch on). virtual RectI getPrimaryDesktopArea() = 0; /// Retrieve the currently set desktop bit depth /// @return The current desktop bit depth, or -1 if an error occurred virtual S32 getDesktopBitDepth() = 0; /// Retrieve the currently set desktop resolution /// @return The current desktop bit depth, or Point2I(-1,-1) if an error occurred virtual Point2I getDesktopResolution() = 0; // Build out the monitor list. virtual void buildMonitorsList() {} // Find the first monitor index that matches the given name. The actual match // algorithm depends on the implementation. Provides a default value of -1 to // indicate no match. virtual S32 findFirstMatchingMonitor(const char* name) { return -1; } // Retrieve the number of monitors. Provides a default count of 0 for systems that // don't provide information on connected monitors. virtual U32 getMonitorCount() { return 0; } // Get the name of the requested monitor. Provides a default of "" for platorms // that do not provide information on connected monitors. virtual const char* getMonitorName(U32 index) { return ""; } // Get the requested monitor's rectangular region. virtual RectI getMonitorRect(U32 index) { return RectI(0, 0, 0, 0); } // Get the requested monitor's rectangular region. // Use this function to get the usable desktop area represented by a display, // with the primary display located at 0,0. virtual RectI getMonitorUsableRect(U32 index) { return RectI(0, 0, 0, 0); } // Retrieve the number of display modes available on a monitor. Provides a default // count of 0 for systems that don't provide information on connected monitors. virtual U32 getMonitorModeCount(U32 monitorIndex) { return 0; } // Gets a display mode for a specific monitor. Provides a default of "" for platorms // that do not provide information on connected monitors. virtual const String getMonitorMode(U32 monitorIndex, U32 modeIndex) { return String::EmptyString; } // Gets the current desktop display mode for a specific monitor. Provides a default // of "" for platorms that do not provide information on connected monitors. virtual const String getMonitorDesktopMode(U32 monitorIndex) { return String::EmptyString; } /// Populate a vector with all monitors and their extents in window space. virtual void getMonitorRegions(Vector ®ions) = 0; /// Create a new window, appropriate for the specified device and mode. /// /// @return Pointer to the new window. virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode) = 0; /// Populate a list with references to all the windows created from this manager. virtual void getWindows(VectorPtr &windows) = 0; /// Get the window that currently has the input focus or NULL. virtual PlatformWindow* getFocusedWindow() = 0; /// Get a window from a device ID. /// /// @return The window associated with the specified ID, or NULL if no /// match was found. virtual PlatformWindow *getWindowById(WindowId id)=0; /// Get the first window in the window list /// /// @return The first window in the list, or NULL if no windows found virtual PlatformWindow *getFirstWindow()=0; /// Set the parent window /// /// This can be used to render in a child window. virtual void setParentWindow(void* newParent) = 0; /// Get the parent window virtual void* getParentWindow() = 0; /// This method cues the appearance of that window ("lowering the curtain"). virtual void lowerCurtain()=0; /// @see lowerCurtain /// /// This method removes the curtain window. virtual void raiseCurtain()=0; /// This method indicates to created windows to show as normal. virtual void setDisplayWindow(bool set){} private: /// Process command line arguments from StandardMainLoop. This is done to /// allow web plugin functionality, where we are passed platform-specific /// information allowing us to set ourselves up in the web browser, /// to occur in a platform-neutral way. virtual void _processCmdLineArgs(const S32 argc, const char **argv)=0; }; /// Global function to allocate a new platform window manager. /// /// This returns an instance of the appropriate window manager for the current OS. /// /// Depending on situation (for instance, if we are a web plugin) we may /// need to get the window manager from somewhere else. PlatformWindowManager *CreatePlatformWindowManager(); #endif