//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _WINDOWMANAGER_WIN32_WINDISPATCH_H_ #define _WINDOWMANAGER_WIN32_WINDISPATCH_H_ // // *** This header requires that Window.h be included before this. // /// Some events must be processed immediately, and others can or should be /// processed later. This enum allows us to distinguish between the two /// types. enum DispatchType { DelayedDispatch, ImmediateDispatch, }; /// Dispatch the event into the journaling system. /// /// Dispatch Win32 events into the journaling system. To avoid problems /// with journaling, events should normally use the DelayedDispatch type. /// /// Delayed events are pushed onto a queue for later processing by DispatchNext(). void Dispatch(DispatchType,HWND hWnd,UINT message,WPARAM wparam,WPARAM lparam); /// Remove messages from the event queue, matching a msg value range or hWnd /// /// If no filter is specified, either HWND or MessageRange, nothing will be removed /// You may not match HWND and MsgRange both, currently. /// /// Message Range is calculated as follows. /// @li Both Begin and End are specified as message values, ex WM_MOUSEMOVE /// @li Specifying an identical set of begin/end will remove all messages matching that message value (WM_MOUSEMOVE) /// @li If you specify a range it will remove from that beginning value through the end value /// /// @note : The range is useful because on windows messages declared such that you can filter a block of /// messages just by specifying the beginning value and end. /// ex. WM_MOUSEFIRST,WM_MOUSELAST range will match all mouse messages. /// /// @param hWnd The HWND to filter by, this cannot be combined with a msg range filter currently /// @param msgBegin The beginning msg value to filter from /// @param msgEnd The ending msg value to filter to void RemoveMessages(HWND hWnd,UINT msgBegin,UINT msgEnd ); /// Dispatch the next event in the delayed dispatch queue. /// This function should be called outside of any journaled calls. /// Returns true if an event was dispatched. bool DispatchNext(); /// Remove events related to the window from the dispatch queue. void DispatchRemove(HWND hWnd); #endif