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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MACWINDOWMANAGER_H_
- #define _MACWINDOWMANAGER_H_
- #include "windowManager/platformWindowMgr.h"
- #include "core/util/tVector.h"
- class MacWindow;
- class MacWindowManager : public PlatformWindowManager
- {
- private:
- typedef VectorPtr<MacWindow*> WindowList;
- WindowList mWindowList;
- U32 mFadeToken;
- Delegate<bool(void)> mNotifyShutdownDelegate;
-
- public:
- MacWindowManager();
- ~MacWindowManager();
- virtual void setParentWindow(void* newParent) {
- }
-
- /// Get the parent window
- virtual void* getParentWindow()
- {
- return NULL;
- }
-
- virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode);
-
- /// @name Desktop Queries
- /// @{
-
- /// Return the extents in window coordinates of the primary desktop
- /// area. On a single monitor system this is just the display extents.
- /// On a multi-monitor system this is the primary monitor (which Torque should
- /// launch on).
- virtual RectI getPrimaryDesktopArea();
-
- /// Populate a vector with all monitors and their extents in window space.
- virtual void getMonitorRegions(Vector<RectI> ®ions);
-
- /// Retrieve the currently set desktop bit depth
- /// @return The current desktop bit depth, or -1 if an error occurred
- virtual S32 getDesktopBitDepth();
-
- /// Retrieve the currently set desktop resolution
- /// @return The current desktop bit depth, or Point2I(-1,-1) if an error occurred
- virtual Point2I getDesktopResolution();
-
- /// @}
-
- /// @name Window Lookup
- /// @{
-
- /// Get the number of Window's in this system
- virtual S32 getWindowCount();
-
- /// Populate a list with references to all the windows created from this manager.
- virtual void getWindows(VectorPtr<PlatformWindow*> &windows);
-
- /// Get a window from a device ID.
- ///
- /// @return The window associated with the specified ID, or NULL if no
- /// match was found.
- virtual PlatformWindow *getWindowById(WindowId id);
- virtual PlatformWindow *getFirstWindow();
- virtual PlatformWindow* getFocusedWindow();
-
- /// During full-screen toggles we want to suppress ugly transition states,
- /// which we do (on Win32) by showing and hiding a full-monitor black window.
- ///
- /// This method cues the appearance of that window ("lowering the curtain").
- virtual void lowerCurtain();
-
- /// @see lowerCurtain
- ///
- /// This method removes the curtain window.
- virtual void raiseCurtain();
-
- /// @}
- /// @name Command Line Usage
- /// @{
-
- /// Process command line arguments sent to this window manager
- /// to manipulate it's windows.
- virtual void _processCmdLineArgs(const S32 argc, const char **argv);
-
- /// @}
-
- // static MacWindowManager* get() { return (MacWindowManager*)PlatformWindowManager::get(); }
- void _addWindow(MacWindow* window);
- void _removeWindow(MacWindow* window);
-
- void _onAppSignal(WindowId wnd, S32 event);
-
- bool onShutdown();
- bool canWindowGainFocus(MacWindow* window);
-
-
- private:
- bool mIsShuttingDown;
- };
- #endif
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