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[godot] Clean-up includes.

Mario Zechner hace 3 años
padre
commit
32a5fd05b6

+ 0 - 1
spine-godot/spine_godot/GodotSpineExtension.cpp

@@ -30,7 +30,6 @@
 #include "GodotSpineExtension.h"
 #include "core/os/memory.h"
 #include "core/os/file_access.h"
-
 #include <spine/SpineString.h>
 
 spine::SpineExtension *spine::getDefaultExtension() {

+ 0 - 1
spine-godot/spine_godot/SpineAnimation.cpp

@@ -32,7 +32,6 @@
 #include "SpineEvent.h"
 #include "SpineTimeline.h"
 #include "SpineCommon.h"
-
 #include "core/method_bind_ext.gen.inc"
 
 void SpineAnimation::_bind_methods() {

+ 3 - 4
spine-godot/spine_godot/SpineAtlasResource.cpp

@@ -27,11 +27,10 @@
  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#include "core/io/json.h"
-#include "scene/resources/texture.h"
-
 #include "SpineAtlasResource.h"
 #include "SpineRendererObject.h"
+#include "core/io/json.h"
+#include "scene/resources/texture.h"
 #include <spine/TextureLoader.h>
 
 class GodotSpineTextureLoader : public spine::TextureLoader {
@@ -88,7 +87,7 @@ public:
 			normal_maps->append(normal_map);
 			renderer_object->normal_map = normal_map;
 		}
-		
+
 		page.setRendererObject((void *) renderer_object);
 		page.width = texture->get_width();
 		page.height = texture->get_height();

+ 28 - 29
spine-godot/spine_godot/SpineBone.h

@@ -30,10 +30,9 @@
 #ifndef GODOT_SPINEBONE_H
 #define GODOT_SPINEBONE_H
 
-#include <scene/2d/node_2d.h>
-#include <spine/spine.h>
-
 #include "SpineBoneData.h"
+#include <scene/2d/node_2d.h>
+#include <spine/Bone.h>
 
 class SpineSkeleton;
 class SpineSprite;
@@ -73,7 +72,7 @@ public:
 	void rotate_world(float degrees);
 
 	float get_world_to_local_rotation_x();
-	
+
 	float get_world_to_local_rotation_y();
 
 	Ref<SpineBoneData> get_data();
@@ -85,106 +84,106 @@ public:
 	Array get_children();
 
 	float get_x();
-	
+
 	void set_x(float v);
 
 	float get_y();
-	
+
 	void set_y(float v);
 
 	float get_rotation();
-	
+
 	void set_rotation(float v);
 
 	float get_scale_x();
-	
+
 	void set_scale_x(float v);
 
 	float get_scale_y();
-	
+
 	void set_scale_y(float v);
 
 	float get_shear_x();
-	
+
 	void set_shear_x(float v);
 
 	float get_shear_y();
-	
+
 	void set_shear_y(float v);
 
 	float get_applied_rotation();
-	
+
 	void set_applied_rotation(float v);
 
 	float get_a_x();
-	
+
 	void set_a_x(float v);
 
 	float get_a_y();
-	
+
 	void set_a_y(float v);
 
 	float get_a_scale_x();
-	
+
 	void set_a_scale_x(float v);
 
 	float get_a_scale_y();
-	
+
 	void set_a_scale_y(float v);
 
 	float get_a_shear_x();
-	
+
 	void set_a_shear_x(float v);
 
 	float get_a_shear_y();
-	
+
 	void set_a_shear_y(float v);
 
 	float get_a();
-	
+
 	void set_a(float v);
 
 	float get_b();
-	
+
 	void set_b(float v);
 
 	float get_c();
-	
+
 	void set_c(float v);
 
 	float get_d();
-	
+
 	void set_d(float v);
 
 	float get_world_x();
-	
+
 	void set_world_x(float v);
 
 	float get_world_y();
-	
+
 	void set_world_y(float v);
 
 	float get_world_rotation_x();
-	
+
 	float get_world_rotation_y();
 
 	float get_world_scale_x();
-	
+
 	float get_world_scale_y();
 
 	bool is_active();
-	
+
 	void set_active(bool v);
 
 	// External feature functions
 	void apply_world_transform_2d(Variant o);
 
 	Transform2D get_godot_transform();
-	
+
 	void set_godot_transform(Transform2D trans);
 
 	Transform2D get_godot_global_transform();
-	
+
 	void set_godot_global_transform(Transform2D trans);
 };
 

+ 11 - 11
spine-godot/spine_godot/SpineBoneData.h

@@ -30,8 +30,8 @@
 #ifndef GODOT_SPINEBONEDATA_H
 #define GODOT_SPINEBONEDATA_H
 
-#include "core/reference.h"
 #include "SpineConstant.h"
+#include "core/reference.h"
 #include <spine/BoneData.h>
 
 class SpineBoneData : public Reference {
@@ -58,43 +58,43 @@ public:
 	Ref<SpineBoneData> get_parent();
 
 	float get_length();
-	
+
 	void set_length(float v);
 
 	float get_x();
-	
+
 	void set_x(float v);
 
 	float get_y();
-	
+
 	void set_y(float v);
 
 	float get_rotation();
-	
+
 	void set_rotation(float v);
 
 	float get_scale_x();
-	
+
 	void set_scale_x(float v);
 
 	float get_scale_y();
-	
+
 	void set_scale_y(float v);
 
 	float get_shear_x();
-	
+
 	void set_shear_x(float v);
 
 	float get_shear_y();
-	
+
 	void set_shear_y(float v);
 
 	SpineConstant::TransformMode get_transform_mode();
-	
+
 	void set_transform_mode(SpineConstant::TransformMode v);
 
 	bool is_skin_required();
-	
+
 	void set_skin_required(bool v);
 
 	Color get_color();

+ 0 - 1
spine-godot/spine_godot/SpineCollisionShapeProxy.cpp

@@ -28,7 +28,6 @@
  *****************************************************************************/
 
 #include "SpineCollisionShapeProxy.h"
-
 #include "SpineSprite.h"
 
 void SpineCollisionShapeProxy::_bind_methods() {

+ 1 - 1
spine-godot/spine_godot/SpineCollisionShapeProxy.h

@@ -31,7 +31,7 @@
 #define GODOT_SPINECOLLISIONSHAPEPROXY_H
 
 #include "scene/2d/collision_polygon_2d.h"
-#include <spine/spine.h>
+#include <spine/Slot.h>
 
 class SpineSprite;
 class SpineAnimationState;

+ 1 - 1
spine-godot/spine_godot/SpineConstraintData.cpp

@@ -28,8 +28,8 @@
  *****************************************************************************/
 
 #include "SpineConstraintData.h"
-#include <spine/ConstraintData.h>
 #include "SpineCommon.h"
+#include <spine/ConstraintData.h>
 
 void SpineConstraintData::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_constraint_name"), &SpineConstraintData::get_constraint_name);

+ 12 - 13
spine-godot/spine_godot/SpineEditorPlugin.cpp

@@ -29,7 +29,6 @@
 
 #ifdef TOOLS_ENABLED
 #include "SpineEditorPlugin.h"
-
 #include "SpineAtlasResource.h"
 #include "SpineSkeletonFileResource.h"
 
@@ -118,7 +117,7 @@ void SpineEditorPropertyAnimationMixes::add_mix() {
 	mix->set_from(animation_names[0]);
 	mix->set_to(animation_names[0]);
 	mix->set_mix(0);
-	
+
 	Array mixes = skeleton_data->get_animation_mixes().duplicate();
 	mixes.push_back(mix);
 	emit_changed(get_edited_property(), mixes);
@@ -142,7 +141,7 @@ void SpineEditorPropertyAnimationMixes::update_property() {
 	updating = true;
 
 	mix_properties.clear();
-	
+
 	if (container) {
 		set_bottom_editor(nullptr);
 		memdelete(container);
@@ -154,14 +153,14 @@ void SpineEditorPropertyAnimationMixes::update_property() {
 		updating = false;
 		return;
 	}
-	
+
 	Vector<String> animation_names;
 	skeleton_data->get_animation_names(animation_names);
-	
+
 	container = memnew(VBoxContainer);
 	add_child(container);
 	set_bottom_editor(container);
-	
+
 	Array mixes = skeleton_data->get_animation_mixes();
 	array_object->set_array(mixes);
 	for (int i = 0; i < mixes.size(); i++) {
@@ -171,7 +170,7 @@ void SpineEditorPropertyAnimationMixes::update_property() {
 		auto hbox = memnew(HBoxContainer);
 		hbox->set_h_size_flags(SIZE_EXPAND_FILL);
 		container->add_child(hbox);
-		
+
 		auto mix_property = memnew(SpineEditorPropertyAnimationMix);
 		mix_property->set_h_size_flags(SIZE_EXPAND_FILL);
 		mix_property->set_name_split_ratio(0);
@@ -180,7 +179,7 @@ void SpineEditorPropertyAnimationMixes::update_property() {
 		mix_property->set_object_and_property(*array_object, property_name);
 		mix_property->update_property();
 		mix_properties.push_back(mix_property);
-		
+
 		auto delete_button = memnew(Button);
 		hbox->add_child(delete_button);
 		delete_button->set_text("Remove");
@@ -228,7 +227,7 @@ void SpineEditorPropertyAnimationMix::data_changed(const String &property, Varia
 void SpineEditorPropertyAnimationMix::update_property() {
 	if (updating) return;
 	updating = true;
-	
+
 	if (container) {
 		memdelete(container);
 		container->queue_delete();
@@ -245,14 +244,14 @@ void SpineEditorPropertyAnimationMix::update_property() {
 		updating = false;
 		return;
 	}
-	
+
 	Vector<String> animation_names;
 	skeleton_data->get_animation_names(animation_names);
-	
+
 	container = memnew(HBoxContainer);
 	container->set_h_size_flags(SIZE_EXPAND_FILL);
 	add_child(container);
-	
+
 	auto from_enum = memnew(EditorPropertyTextEnum);
 	from_enum->set_h_size_flags(SIZE_EXPAND_FILL);
 	from_enum->set_name_split_ratio(0);
@@ -282,7 +281,7 @@ void SpineEditorPropertyAnimationMix::update_property() {
 	mix_float->update_property();
 	mix_float->connect("property_changed", this, "data_changed");
 	container->add_child(mix_float);
-	
+
 	updating = false;
 }
 

+ 1 - 1
spine-godot/spine_godot/SpineEditorPlugin.h

@@ -32,8 +32,8 @@
 #include "editor/editor_properties_array_dict.h"
 
 #ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
 #include "SpineSprite.h"
+#include "editor/editor_node.h"
 #include "editor/editor_properties.h"
 
 class SpineAtlasResourceImportPlugin : public EditorImportPlugin {

+ 2 - 2
spine-godot/spine_godot/SpineSlot.h

@@ -32,11 +32,11 @@
 
 #include "SpineSlotData.h"
 #include "SpineAttachment.h"
+#include "SpineBone.h"
 
+// Breaks cyclic dependency.
 class SpineSkeleton;
 
-class SpineBone;
-
 class SpineSlot : public Reference {
 	GDCLASS(SpineSlot, Reference);
 

+ 1 - 1
spine-godot/spine_godot/SpineSlotData.h

@@ -30,8 +30,8 @@
 #ifndef GODOT_SPINESLOTDATA_H
 #define GODOT_SPINESLOTDATA_H
 
-#include "core/object.h"
 #include "SpineBoneData.h"
+#include "core/object.h"
 #include <spine/SlotData.h>
 
 class SpineSlotData : public Reference {

+ 2 - 3
spine-godot/spine_godot/SpineSprite.h

@@ -30,12 +30,11 @@
 #ifndef GODOT_SPINESPRITE_H
 #define GODOT_SPINESPRITE_H
 
-#include "scene/2d/node_2d.h"
-#include "scene/resources/texture.h"
-
 #include "SpineSkeleton.h"
 #include "SpineAnimationState.h"
+#include "scene/2d/node_2d.h"
 #include "scene/2d/mesh_instance_2d.h"
+#include "scene/resources/texture.h"
 
 class SpineSprite : public Node2D, public spine::AnimationStateListenerObject {
 	GDCLASS(SpineSprite, Node2D);

+ 1 - 0
spine-godot/spine_godot/SpineTransformConstraint.h

@@ -32,6 +32,7 @@
 
 #include "SpineTransformConstraintData.h"
 #include "SpineBone.h"
+#include <spine/TransformConstraint.h>
 
 class SpineTransformConstraint : public Reference {
 	GDCLASS(SpineTransformConstraint, Reference);