|
@@ -1243,7 +1243,7 @@ namespace Spine {
|
|
|
/// <para>
|
|
|
/// The <c>MixDuration</c> can be set manually rather than use the value from
|
|
|
/// <see cref="AnimationStateData.GetMix(Animation, Animation)"/>. In that case, the <c>MixDuration</c> can be set for a new
|
|
|
- /// track entry only before <see cref="AnimationState.Update(float)"/> is first called.</para>
|
|
|
+ /// track entry only before <see cref="AnimationState.Update(float)"/> is next called.</para>
|
|
|
/// <para>
|
|
|
/// When using <seealso cref="AnimationState.AddAnimation(int, Animation, bool, float)"/> with a <c>Delay</c> <= 0, the
|
|
|
/// <see cref="TrackEntry.Delay"/> is set using the mix duration from the <see cref=" AnimationStateData"/>. If <c>mixDuration</c> is set
|
|
@@ -1271,7 +1271,7 @@ namespace Spine {
|
|
|
/// </para><para>
|
|
|
/// Track entries on track 0 ignore this setting and always use <see cref="MixBlend.First"/>.
|
|
|
/// </para><para>
|
|
|
- /// The <c>MixBlend</c> can be set for a new track entry only before <see cref="AnimationState.Apply(Skeleton)"/> is first
|
|
|
+ /// The <c>MixBlend</c> can be set for a new track entry only before <see cref="AnimationState.Apply(Skeleton)"/> is next
|
|
|
/// called.</para>
|
|
|
/// </summary>
|
|
|
public MixBlend MixBlend { get { return mixBlend; } set { mixBlend = value; } }
|