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[godot] Remove empty destructors.

Mario Zechner 3 gadi atpakaļ
vecāks
revīzija
ac5bab64b4

+ 0 - 3
spine-godot/spine_godot/SpineAnimation.cpp

@@ -47,9 +47,6 @@ void SpineAnimation::_bind_methods() {
 SpineAnimation::SpineAnimation() : animation(nullptr) {
 }
 
-SpineAnimation::~SpineAnimation() {
-}
-
 String SpineAnimation::get_name() {
 	SPINE_CHECK(animation, "")
 	return animation->getName().buffer();

+ 1 - 2
spine-godot/spine_godot/SpineAnimation.h

@@ -49,10 +49,9 @@ protected:
 
 public:
 	SpineAnimation();
-	~SpineAnimation();
 
 	void set_spine_object(spine::Animation *animation) { this->animation = animation; }
-	
+
 	spine::Animation *get_spine_object() { return animation; }
 
 	void apply(Ref<SpineSkeleton> skeleton, float last_time, float time, bool loop, Array events, float alpha, SpineConstant::MixBlend blend, SpineConstant::MixDirection direction);

+ 0 - 2
spine-godot/spine_godot/SpineBone.cpp

@@ -101,8 +101,6 @@ void SpineBone::_bind_methods() {
 
 SpineBone::SpineBone() : bone(nullptr), sprite(nullptr) {}
 
-SpineBone::~SpineBone() {}
-
 void SpineBone::set_spine_sprite(SpineSprite* _sprite) {
 	this->sprite = _sprite;
 }

+ 0 - 1
spine-godot/spine_godot/SpineBone.h

@@ -49,7 +49,6 @@ private:
 
 public:
 	SpineBone();
-	~SpineBone();
 
 	void set_spine_object(spine::Bone *_bone) { bone = _bone; }
 

+ 0 - 3
spine-godot/spine_godot/SpineBoneData.cpp

@@ -61,9 +61,6 @@ void SpineBoneData::_bind_methods() {
 SpineBoneData::SpineBoneData() : bone_data(nullptr) {
 }
 
-SpineBoneData::~SpineBoneData() {
-}
-
 int SpineBoneData::get_index() {
 	SPINE_CHECK(bone_data, 0)
 	return bone_data->getIndex();

+ 0 - 1
spine-godot/spine_godot/SpineBoneData.h

@@ -45,7 +45,6 @@ private:
 
 public:
 	SpineBoneData();
-	~SpineBoneData();
 
 	void set_spine_object(spine::BoneData *_bone_data) { bone_data = _bone_data; }
 

+ 0 - 3
spine-godot/spine_godot/SpineConstraintData.cpp

@@ -42,9 +42,6 @@ void SpineConstraintData::_bind_methods() {
 SpineConstraintData::SpineConstraintData() : constraint_data(nullptr) {
 }
 
-SpineConstraintData::~SpineConstraintData() {
-}
-
 String SpineConstraintData::get_constraint_name() {
 	SPINE_CHECK(constraint_data, "")
 	return constraint_data->getName().buffer();

+ 4 - 5
spine-godot/spine_godot/SpineConstraintData.h

@@ -41,17 +41,16 @@ class SpineConstraintData : public Reference {
 
 protected:
 	static void _bind_methods();
-	
+
 	spine::ConstraintData *constraint_data;
 
 public:
 	SpineConstraintData();
-	~SpineConstraintData();
 
 	void set_spine_object(spine::ConstraintData *_constraint_data) {
 		constraint_data = _constraint_data;
 	}
-	
+
 	spine::ConstraintData *get_spine_object() {
 		return constraint_data;
 	}
@@ -59,11 +58,11 @@ public:
 	String get_constraint_name();
 
 	uint64_t get_order();
-	
+
 	void set_order(uint64_t v);
 
 	bool is_skin_required();
-	
+
 	void set_skin_required(bool v);
 };
 

+ 1 - 2
spine-godot/spine_godot/SpineEditorPlugin.h

@@ -115,8 +115,7 @@ class SpineEditorPlugin : public EditorPlugin {
 	GDCLASS(SpineEditorPlugin, EditorPlugin)
 
 public:
-	SpineEditorPlugin(EditorNode *node);
-	~SpineEditorPlugin();
+	explicit SpineEditorPlugin(EditorNode *node);
 
 	String get_name() const override { return "SpineEditorPlugin"; }
 

+ 0 - 3
spine-godot/spine_godot/SpineEvent.cpp

@@ -48,9 +48,6 @@ void SpineEvent::_bind_methods() {
 SpineEvent::SpineEvent() : event(nullptr) {
 }
 
-SpineEvent::~SpineEvent() {
-}
-
 Ref<SpineEventData> SpineEvent::get_data() {
 	SPINE_CHECK(event, nullptr)
 	Ref<SpineEventData> event_data(memnew(SpineEventData));

+ 6 - 7
spine-godot/spine_godot/SpineEvent.h

@@ -45,34 +45,33 @@ private:
 
 public:
 	SpineEvent();
-	~SpineEvent();
 
 	void set_spine_object(spine::Event *_event) { event = _event; }
 
 	spine::Event *get_spine_object() const { return event; }
-	
+
 	Ref<SpineEventData> get_data();
 
 	float get_time();
 
 	int get_int_value();
-	
+
 	void set_int_value(int v);
 
 	float get_float_value();
-	
+
 	void set_float_value(float v);
 
 	String get_string_value();
-	
+
 	void set_string_value(const String &v);
 
 	float get_volume();
-	
+
 	void set_volume(float v);
 
 	float get_balance();
-	
+
 	void set_balance(float v);
 };
 

+ 0 - 3
spine-godot/spine_godot/SpineEventData.cpp

@@ -47,9 +47,6 @@ void SpineEventData::_bind_methods() {
 SpineEventData::SpineEventData() : event_data(nullptr) {
 }
 
-SpineEventData::~SpineEventData() {
-}
-
 String SpineEventData::get_event_name() {
  SPINE_CHECK(event_data, "")
  return event_data->getName().buffer();

+ 5 - 6
spine-godot/spine_godot/SpineEventData.h

@@ -44,7 +44,6 @@ private:
 
 public:
 	SpineEventData();
-	~SpineEventData();
 
 	void set_spine_object(spine::EventData *_event_data) { event_data = _event_data; }
 
@@ -53,23 +52,23 @@ public:
 	String get_event_name();
 
 	int get_int_value();
-	
+
 	void set_int_value(int v);
 
 	float get_float_value();
-	
+
 	void set_float_value(float v);
 
 	String get_string_value();
-	
+
 	void set_string_value(const String &v);
 
 	float get_volume();
-	
+
 	void set_volume(float v);
 
 	float get_balance();
-	
+
 	void set_balance(float v);
 };
 

+ 0 - 3
spine-godot/spine_godot/SpineIkConstraint.cpp

@@ -55,9 +55,6 @@ void SpineIkConstraint::_bind_methods() {
 SpineIkConstraint::SpineIkConstraint() : ik_constraint(nullptr) {
 }
 
-SpineIkConstraint::~SpineIkConstraint() {
-}
-
 void SpineIkConstraint::update() {
 	SPINE_CHECK(ik_constraint,)
 	ik_constraint->update();

+ 8 - 9
spine-godot/spine_godot/SpineIkConstraint.h

@@ -46,12 +46,11 @@ private:
 
 public:
 	SpineIkConstraint();
-	~SpineIkConstraint();
 
 	void set_spine_object(spine::IkConstraint *_ik_constraint) { ik_constraint = _ik_constraint; }
 
 	spine::IkConstraint *get_spine_object() { return ik_constraint; }
-	
+
 	void update();
 
 	int get_order();
@@ -61,31 +60,31 @@ public:
 	Array get_bones();
 
 	Ref<SpineBone> get_target();
-	
+
 	void set_target(Ref<SpineBone> v);
 
 	int get_bend_direction();
-	
+
 	void set_bend_direction(int v);
 
 	bool get_compress();
-	
+
 	void set_compress(bool v);
 
 	bool get_stretch();
-	
+
 	void set_stretch(bool v);
 
 	float get_mix();
-	
+
 	void set_mix(float v);
 
 	float get_softness();
-	
+
 	void set_softness(float v);
 
 	bool is_active();
-	
+
 	void set_active(bool v);
 };
 

+ 0 - 3
spine-godot/spine_godot/SpineIkConstraintData.cpp

@@ -48,9 +48,6 @@ void SpineIkConstraintData::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraintData::set_softness);
 }
 
-SpineIkConstraintData::SpineIkConstraintData() {}
-SpineIkConstraintData::~SpineIkConstraintData() {}
-
 Array SpineIkConstraintData::get_bones() {
 	Array result;
 	SPINE_CHECK(constraint_data, result)

+ 0 - 3
spine-godot/spine_godot/SpineIkConstraintData.h

@@ -43,9 +43,6 @@ protected:
 	static void _bind_methods();
 
 public:
-	SpineIkConstraintData();
-	~SpineIkConstraintData();
-
 	Array get_bones();
 
 	Ref<SpineBoneData> get_target();

+ 2 - 1
spine-godot/spine_godot/SpinePathConstraint.cpp

@@ -52,7 +52,8 @@ void SpinePathConstraint::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_active", "v"), &SpinePathConstraint::set_active);
 }
 
-SpinePathConstraint::SpinePathConstraint() : path_constraint(nullptr) {}
+SpinePathConstraint::SpinePathConstraint() : path_constraint(nullptr) {
+}
 
 void SpinePathConstraint::update() {
 	SPINE_CHECK(path_constraint,)

+ 0 - 1
spine-godot/spine_godot/SpinePathConstraint.h

@@ -45,7 +45,6 @@ private:
 
 public:
 	SpinePathConstraint();
-	~SpinePathConstraint() = default;
 
 	void set_spine_object(spine::PathConstraint *_path_constraint) { path_constraint = _path_constraint; }
 	spine::PathConstraint *get_spine_object() { return path_constraint; }

+ 0 - 3
spine-godot/spine_godot/SpineSkeletonDataResource.cpp

@@ -47,9 +47,6 @@ void SpineAnimationMix::_bind_methods() {
 SpineAnimationMix::SpineAnimationMix(): from(""), to(""), mix(0) {
 }
 
-SpineAnimationMix::~SpineAnimationMix() {
-}
-
 void SpineAnimationMix::set_from(const StringName &from) {
 	this->from = from;
 }

+ 0 - 1
spine-godot/spine_godot/SpineSkeletonDataResource.h

@@ -23,7 +23,6 @@ protected:
 	float mix;
 public:
 	SpineAnimationMix();
-	~SpineAnimationMix();
 
 	void set_from(const StringName &from);
 

+ 0 - 1
spine-godot/spine_godot/SpineTransformConstraintData.h

@@ -43,7 +43,6 @@ protected:
 	static void _bind_methods();
 
 public:
-
 	Array get_bones();
 
 	Ref<SpineBoneData> get_target();