@@ -47,9 +47,6 @@ void SpineAnimation::_bind_methods() {
SpineAnimation::SpineAnimation() : animation(nullptr) {
}
-SpineAnimation::~SpineAnimation() {
-}
-
String SpineAnimation::get_name() {
SPINE_CHECK(animation, "")
return animation->getName().buffer();
@@ -49,10 +49,9 @@ protected:
public:
SpineAnimation();
- ~SpineAnimation();
void set_spine_object(spine::Animation *animation) { this->animation = animation; }
+
spine::Animation *get_spine_object() { return animation; }
void apply(Ref<SpineSkeleton> skeleton, float last_time, float time, bool loop, Array events, float alpha, SpineConstant::MixBlend blend, SpineConstant::MixDirection direction);
@@ -101,8 +101,6 @@ void SpineBone::_bind_methods() {
SpineBone::SpineBone() : bone(nullptr), sprite(nullptr) {}
-SpineBone::~SpineBone() {}
void SpineBone::set_spine_sprite(SpineSprite* _sprite) {
this->sprite = _sprite;
@@ -49,7 +49,6 @@ private:
SpineBone();
- ~SpineBone();
void set_spine_object(spine::Bone *_bone) { bone = _bone; }
@@ -61,9 +61,6 @@ void SpineBoneData::_bind_methods() {
SpineBoneData::SpineBoneData() : bone_data(nullptr) {
-SpineBoneData::~SpineBoneData() {
int SpineBoneData::get_index() {
SPINE_CHECK(bone_data, 0)
return bone_data->getIndex();
@@ -45,7 +45,6 @@ private:
SpineBoneData();
- ~SpineBoneData();
void set_spine_object(spine::BoneData *_bone_data) { bone_data = _bone_data; }
@@ -42,9 +42,6 @@ void SpineConstraintData::_bind_methods() {
SpineConstraintData::SpineConstraintData() : constraint_data(nullptr) {
-SpineConstraintData::~SpineConstraintData() {
String SpineConstraintData::get_constraint_name() {
SPINE_CHECK(constraint_data, "")
return constraint_data->getName().buffer();
@@ -41,17 +41,16 @@ class SpineConstraintData : public Reference {
protected:
static void _bind_methods();
spine::ConstraintData *constraint_data;
SpineConstraintData();
- ~SpineConstraintData();
void set_spine_object(spine::ConstraintData *_constraint_data) {
constraint_data = _constraint_data;
spine::ConstraintData *get_spine_object() {
return constraint_data;
@@ -59,11 +58,11 @@ public:
String get_constraint_name();
uint64_t get_order();
void set_order(uint64_t v);
bool is_skin_required();
void set_skin_required(bool v);
};
@@ -115,8 +115,7 @@ class SpineEditorPlugin : public EditorPlugin {
GDCLASS(SpineEditorPlugin, EditorPlugin)
- SpineEditorPlugin(EditorNode *node);
- ~SpineEditorPlugin();
+ explicit SpineEditorPlugin(EditorNode *node);
String get_name() const override { return "SpineEditorPlugin"; }
@@ -48,9 +48,6 @@ void SpineEvent::_bind_methods() {
SpineEvent::SpineEvent() : event(nullptr) {
-SpineEvent::~SpineEvent() {
Ref<SpineEventData> SpineEvent::get_data() {
SPINE_CHECK(event, nullptr)
Ref<SpineEventData> event_data(memnew(SpineEventData));
@@ -45,34 +45,33 @@ private:
SpineEvent();
- ~SpineEvent();
void set_spine_object(spine::Event *_event) { event = _event; }
spine::Event *get_spine_object() const { return event; }
Ref<SpineEventData> get_data();
float get_time();
int get_int_value();
void set_int_value(int v);
float get_float_value();
void set_float_value(float v);
String get_string_value();
void set_string_value(const String &v);
float get_volume();
void set_volume(float v);
float get_balance();
void set_balance(float v);
@@ -47,9 +47,6 @@ void SpineEventData::_bind_methods() {
SpineEventData::SpineEventData() : event_data(nullptr) {
-SpineEventData::~SpineEventData() {
String SpineEventData::get_event_name() {
SPINE_CHECK(event_data, "")
return event_data->getName().buffer();
@@ -44,7 +44,6 @@ private:
SpineEventData();
- ~SpineEventData();
void set_spine_object(spine::EventData *_event_data) { event_data = _event_data; }
@@ -53,23 +52,23 @@ public:
String get_event_name();
@@ -55,9 +55,6 @@ void SpineIkConstraint::_bind_methods() {
SpineIkConstraint::SpineIkConstraint() : ik_constraint(nullptr) {
-SpineIkConstraint::~SpineIkConstraint() {
void SpineIkConstraint::update() {
SPINE_CHECK(ik_constraint,)
ik_constraint->update();
@@ -46,12 +46,11 @@ private:
SpineIkConstraint();
- ~SpineIkConstraint();
void set_spine_object(spine::IkConstraint *_ik_constraint) { ik_constraint = _ik_constraint; }
spine::IkConstraint *get_spine_object() { return ik_constraint; }
void update();
int get_order();
@@ -61,31 +60,31 @@ public:
Array get_bones();
Ref<SpineBone> get_target();
void set_target(Ref<SpineBone> v);
int get_bend_direction();
void set_bend_direction(int v);
bool get_compress();
void set_compress(bool v);
bool get_stretch();
void set_stretch(bool v);
float get_mix();
void set_mix(float v);
float get_softness();
void set_softness(float v);
bool is_active();
void set_active(bool v);
@@ -48,9 +48,6 @@ void SpineIkConstraintData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraintData::set_softness);
-SpineIkConstraintData::SpineIkConstraintData() {}
-SpineIkConstraintData::~SpineIkConstraintData() {}
Array SpineIkConstraintData::get_bones() {
Array result;
SPINE_CHECK(constraint_data, result)
@@ -43,9 +43,6 @@ protected:
- SpineIkConstraintData();
- ~SpineIkConstraintData();
Ref<SpineBoneData> get_target();
@@ -52,7 +52,8 @@ void SpinePathConstraint::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "v"), &SpinePathConstraint::set_active);
-SpinePathConstraint::SpinePathConstraint() : path_constraint(nullptr) {}
+SpinePathConstraint::SpinePathConstraint() : path_constraint(nullptr) {
+}
void SpinePathConstraint::update() {
SPINE_CHECK(path_constraint,)
SpinePathConstraint();
- ~SpinePathConstraint() = default;
void set_spine_object(spine::PathConstraint *_path_constraint) { path_constraint = _path_constraint; }
spine::PathConstraint *get_spine_object() { return path_constraint; }
@@ -47,9 +47,6 @@ void SpineAnimationMix::_bind_methods() {
SpineAnimationMix::SpineAnimationMix(): from(""), to(""), mix(0) {
-SpineAnimationMix::~SpineAnimationMix() {
void SpineAnimationMix::set_from(const StringName &from) {
this->from = from;
@@ -23,7 +23,6 @@ protected:
float mix;
SpineAnimationMix();
- ~SpineAnimationMix();
void set_from(const StringName &from);
@@ -43,7 +43,6 @@ protected: