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@@ -81,6 +81,18 @@ public class RegionAttachment extends Attachment implements HasTextureRegion {
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/** Calculates the {@link #offset} and {@link #uvs} using the region and the attachment's transform. Must be called if the
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* region, the region's properties, or the transform are changed. */
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public void updateRegion () {
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+ if (region == null) {
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+ uvs[BLX] = 0;
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+ uvs[BLY] = 0;
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+ uvs[ULX] = 1;
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+ uvs[ULY] = 1;
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+ uvs[URX] = 1;
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+ uvs[URY] = 1;
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+ uvs[BRX] = 1;
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+ uvs[BRY] = 0;
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+ return;
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+ }
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+
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float width = getWidth();
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float height = getHeight();
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float localX2 = width / 2;
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@@ -132,23 +144,23 @@ public class RegionAttachment extends Attachment implements HasTextureRegion {
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float[] uvs = this.uvs;
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if (rotated) {
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- uvs[URX] = region.getU();
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- uvs[URY] = region.getV2();
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- uvs[BRX] = region.getU();
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- uvs[BRY] = region.getV();
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uvs[BLX] = region.getU2();
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uvs[BLY] = region.getV();
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uvs[ULX] = region.getU2();
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uvs[ULY] = region.getV2();
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+ uvs[URX] = region.getU();
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+ uvs[URY] = region.getV2();
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+ uvs[BRX] = region.getU();
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+ uvs[BRY] = region.getV();
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} else {
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+ uvs[BLX] = region.getU2();
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+ uvs[BLY] = region.getV2();
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uvs[ULX] = region.getU();
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uvs[ULY] = region.getV2();
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uvs[URX] = region.getU();
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uvs[URY] = region.getV();
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uvs[BRX] = region.getU2();
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uvs[BRY] = region.getV();
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- uvs[BLX] = region.getU2();
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- uvs[BLY] = region.getV2();
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}
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}
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