|
@@ -220,9 +220,10 @@ namespace Spine {
|
|
|
if (from.mixingFrom != null) ApplyMixingFrom(from, skeleton, currentPose);
|
|
|
|
|
|
float mix;
|
|
|
- if (to.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
|
|
|
+ if (to.mixDuration == 0) { // Single frame mix to undo mixingFrom changes.
|
|
|
mix = 1;
|
|
|
- else {
|
|
|
+ currentPose = MixPose.Setup;
|
|
|
+ } else {
|
|
|
mix = to.mixTime / to.mixDuration;
|
|
|
if (mix > 1) mix = 1;
|
|
|
}
|