/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include using namespace std; using namespace Spine; #include #include void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) { const String& animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String(""); switch (type) { case EventType_Start: printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer()); break; case EventType_Interrupt: printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer()); break; case EventType_End: printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer()); break; case EventType_Complete: printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer()); break; case EventType_Dispose: printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer()); break; case EventType_Event: printf("%d event: %s, %s: %d, %f, %s\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(), event->getStringValue().buffer()); break; } fflush(stdout); } SkeletonData* readSkeletonJsonData (const String& filename, Atlas* atlas, float scale) { SkeletonJson* json = new (__FILE__, __LINE__) SkeletonJson(atlas); json->setScale(scale); SkeletonData* skeletonData = json->readSkeletonDataFile(filename); if (!skeletonData) { printf("%s\n", json->getError().buffer()); exit(0); } delete json; return skeletonData; } SkeletonData* readSkeletonBinaryData (const char* filename, Atlas* atlas, float scale) { SkeletonBinary* binary = new (__FILE__, __LINE__) SkeletonBinary(atlas); binary->setScale(scale); SkeletonData *skeletonData = binary->readSkeletonDataFile(filename); if (!skeletonData) { printf("%s\n", binary->getError().buffer()); exit(0); } delete binary; return skeletonData; } void testcase (void func(SkeletonData* skeletonData, Atlas* atlas), const char* jsonName, const char* binaryName, const char* atlasName, float scale) { SFMLTextureLoader textureLoader; Atlas* atlas = new (__FILE__, __LINE__) Atlas(atlasName, &textureLoader); SkeletonData* skeletonData = readSkeletonJsonData(jsonName, atlas, scale); func(skeletonData, atlas); delete skeletonData; skeletonData = readSkeletonBinaryData(binaryName, atlas, scale); func(skeletonData, atlas); delete skeletonData; delete atlas; } void spineboy (SkeletonData* skeletonData, Atlas* atlas) { SkeletonBounds bounds; // Configure mixing. AnimationStateData stateData(skeletonData); stateData.setMix("walk", "jump", 0.2f); stateData.setMix("jump", "run", 0.2f); SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, &stateData); drawable->timeScale = 1; Skeleton* skeleton = drawable->skeleton; skeleton->setFlipX(false); skeleton->setFlipY(false); skeleton->setToSetupPose(); skeleton->setPosition(320, 590); skeleton->updateWorldTransform(); Slot* headSlot = skeleton->findSlot("head"); drawable->state->setOnAnimationEventFunc(callback); drawable->state->addAnimation(0, "walk", true, 0); drawable->state->addAnimation(0, "jump", false, 3); drawable->state->addAnimation(0, "run", true, 0); sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy"); window.setFramerateLimit(60); sf::Event event; sf::Clock deltaClock; while (window.isOpen()) { while (window.pollEvent(event)) if (event.type == sf::Event::Closed) window.close(); float delta = deltaClock.getElapsedTime().asSeconds(); deltaClock.restart(); bounds.update(*skeleton, true); sf::Vector2i position = sf::Mouse::getPosition(window); if (bounds.containsPoint(position.x, position.y)) { headSlot->getColor().g = 0; headSlot->getColor().b = 0; } else { headSlot->getColor().g = 1; headSlot->getColor().b = 1; } drawable->update(delta); window.clear(); window.draw(*drawable); window.display(); } delete drawable; } void goblins (SkeletonData* skeletonData, Atlas* atlas) { SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData); drawable->timeScale = 1; Skeleton* skeleton = drawable->skeleton; skeleton->setFlipX(false); skeleton->setFlipY(false); skeleton->setSkin("goblin"); skeleton->setSlotsToSetupPose(); skeleton->setPosition(320, 590); skeleton->updateWorldTransform(); drawable->state->setAnimation(0, "walk", true); sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins"); window.setFramerateLimit(60); sf::Event event; sf::Clock deltaClock; while (window.isOpen()) { while (window.pollEvent(event)) if (event.type == sf::Event::Closed) window.close(); float delta = deltaClock.getElapsedTime().asSeconds(); deltaClock.restart(); drawable->update(delta); window.clear(); window.draw(*drawable); window.display(); } delete drawable; } void raptor (SkeletonData* skeletonData, Atlas* atlas) { SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData); drawable->timeScale = 1; PowInterpolation pow2(2); PowOutInterpolation powOut2(2); SwirlVertexEffect effect(400, powOut2); effect.setCenterY(-200); drawable->vertexEffect = &effect; Skeleton* skeleton = drawable->skeleton; skeleton->setPosition(320, 590); skeleton->updateWorldTransform(); drawable->state->setAnimation(0, "walk", true); drawable->state->addAnimation(1, "gun-grab", false, 2); sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor"); window.setFramerateLimit(60); sf::Event event; sf::Clock deltaClock; float swirlTime = 0; while (window.isOpen()) { while (window.pollEvent(event)) if (event.type == sf::Event::Closed) window.close(); float delta = deltaClock.getElapsedTime().asSeconds(); deltaClock.restart(); swirlTime += delta; float percent = MathUtil::fmod(swirlTime, 2); if (percent > 1) percent = 1 - (percent - 1); effect.setAngle(pow2.interpolate(-60.0f, 60.0f, percent)); drawable->update(delta); window.clear(); window.draw(*drawable); window.display(); } delete drawable; } void tank (SkeletonData* skeletonData, Atlas* atlas) { SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData); drawable->timeScale = 1; Skeleton* skeleton = drawable->skeleton; skeleton->setPosition(500, 590); skeleton->updateWorldTransform(); drawable->state->setAnimation(0, "drive", true); sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank"); window.setFramerateLimit(60); sf::Event event; sf::Clock deltaClock; while (window.isOpen()) { while (window.pollEvent(event)) if (event.type == sf::Event::Closed) window.close(); float delta = deltaClock.getElapsedTime().asSeconds(); deltaClock.restart(); drawable->update(delta); window.clear(); window.draw(*drawable); window.display(); } delete drawable; } void vine (SkeletonData* skeletonData, Atlas* atlas) { SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData); drawable->timeScale = 1; Skeleton* skeleton = drawable->skeleton; skeleton->setPosition(320, 590); skeleton->updateWorldTransform(); drawable->state->setAnimation(0, "grow", true); sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine"); window.setFramerateLimit(60); sf::Event event; sf::Clock deltaClock; while (window.isOpen()) { while (window.pollEvent(event)) if (event.type == sf::Event::Closed) window.close(); float delta = deltaClock.getElapsedTime().asSeconds(); deltaClock.restart(); drawable->update(delta); window.clear(); window.draw(*drawable); window.display(); } delete drawable; } void stretchyman (SkeletonData* skeletonData, Atlas* atlas) { SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData); drawable->timeScale = 1; Skeleton* skeleton = drawable->skeleton; skeleton->setFlipX(false); skeleton->setFlipY(false); skeleton->setPosition(100, 590); skeleton->updateWorldTransform(); drawable->state->setAnimation(0, "sneak", true); sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman"); window.setFramerateLimit(60); sf::Event event; sf::Clock deltaClock; while (window.isOpen()) { while (window.pollEvent(event)) if (event.type == sf::Event::Closed) window.close(); float delta = deltaClock.getElapsedTime().asSeconds(); deltaClock.restart(); drawable->update(delta); window.clear(); window.draw(*drawable); window.display(); } delete drawable; } void coin (SkeletonData* skeletonData, Atlas* atlas) { SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData); drawable->timeScale = 1; Skeleton* skeleton = drawable->skeleton; skeleton->setPosition(320, 590); skeleton->updateWorldTransform(); drawable->state->setAnimation(0, "rotate", true); drawable->update(1); sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin"); window.setFramerateLimit(60); sf::Event event; sf::Clock deltaClock; float swirlTime = 0; while (window.isOpen()) { float delta = 0; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); if (event.type == sf::Event::MouseButtonPressed) delta += 0.1f; } // float delta = deltaClock.getElapsedTime().asSeconds(); // deltaClock.restart(); drawable->update(delta); window.clear(); window.draw(*drawable); window.display(); } delete drawable; } void owl (SkeletonData* skeletonData, Atlas* atlas) { SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData); drawable->timeScale = 1; Skeleton* skeleton = drawable->skeleton; skeleton->setPosition(320, 400); skeleton->updateWorldTransform(); drawable->state->setAnimation(0, "idle", true); drawable->state->setAnimation(1, "blink", true); TrackEntry* left = drawable->state->setAnimation(2, "left", true); TrackEntry* right = drawable->state->setAnimation(3, "right", true); TrackEntry* up = drawable->state->setAnimation(4, "up", true); TrackEntry* down = drawable->state->setAnimation(5, "down", true); left->setAlpha(0); left->setMixBlend(MixBlend_Add); right->setAlpha(0); right->setMixBlend(MixBlend_Add); up->setAlpha(0); up->setMixBlend(MixBlend_Add); down->setAlpha(0); down->setMixBlend(MixBlend_Add); sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl"); window.setFramerateLimit(60); sf::Event event; sf::Clock deltaClock; while (window.isOpen()) { while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); if (event.type == sf::Event::MouseMoved) { float x = event.mouseMove.x / 640.0f; left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2); right->setAlpha((0.5 - MathUtil::min(x, 0.5f)) * 2); float y = event.mouseMove.y / 640.0f; down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2); up->setAlpha((0.5 - MathUtil::min(y, 0.5f)) * 2); } } float delta = deltaClock.getElapsedTime().asSeconds(); deltaClock.restart(); drawable->update(delta); window.clear(); window.draw(*drawable); window.display(); } delete drawable; } /** * Used for debugging purposes during runtime development */ void test (SkeletonData* skeletonData, Atlas* atlas) { Skeleton* skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData); AnimationStateData* animData = new (__FILE__, __LINE__) AnimationStateData(skeletonData); AnimationState* animState = new (__FILE__, __LINE__) AnimationState(animData); animState->setAnimation(0, "drive", true); float d = 3; for (int i = 0; i < 1; i++) { animState->update(d); animState->apply(*skeleton); skeleton->updateWorldTransform(); d += 0.1f; } delete skeleton; delete animData; delete animState; } int main () { DebugExtension dbgExtension; SpineExtension::setInstance(&dbgExtension); // testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f); // testcase(test, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 1.0f); // testcase(spineboy, "data/spineboy-ess.json", "data/spineboy-ess.skel", "data/spineboy.atlas", 0.6f); // testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl.atlas", 0.5f); testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin.atlas", 0.5f); testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine.atlas", 0.5f); testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank.atlas", 0.2f); testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor.atlas", 0.5f); testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins.atlas", 1.4f); testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman.atlas", 0.6f); dbgExtension.reportLeaks(); return 0; }