// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'dart:ffi'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'rtti.dart'; import 'bone_pose.dart'; import 'constraint.dart'; import 'physics.dart'; import 'physics_constraint_data.dart'; import 'physics_constraint_pose.dart'; import 'posed.dart'; import 'posed_active.dart'; import 'skeleton.dart'; /// PhysicsConstraint wrapper class PhysicsConstraint extends PosedActive implements Posed, Constraint { final Pointer _ptr; PhysicsConstraint.fromPointer(this._ptr) : super.fromPointer(_ptr.cast()); /// Get the native pointer for FFI calls @override Pointer get nativePtr => _ptr; factory PhysicsConstraint(PhysicsConstraintData data, Skeleton skeleton) { final ptr = SpineBindings.bindings.spine_physics_constraint_create(data.nativePtr.cast(), skeleton.nativePtr.cast()); return PhysicsConstraint.fromPointer(ptr); } @override void dispose() { SpineBindings.bindings.spine_physics_constraint_dispose(_ptr); } @override Rtti get rtti { final result = SpineBindings.bindings.spine_physics_constraint_get_rtti(_ptr); return Rtti.fromPointer(result); } @override void update(Skeleton skeleton, Physics physics) { SpineBindings.bindings.spine_physics_constraint_update(_ptr, skeleton.nativePtr.cast(), physics.value); } @override void sort(Skeleton skeleton) { SpineBindings.bindings.spine_physics_constraint_sort(_ptr, skeleton.nativePtr.cast()); } @override bool get isSourceActive { final result = SpineBindings.bindings.spine_physics_constraint_is_source_active(_ptr); return result; } PhysicsConstraint copy(Skeleton skeleton) { final result = SpineBindings.bindings.spine_physics_constraint_copy(_ptr, skeleton.nativePtr.cast()); return PhysicsConstraint.fromPointer(result); } void reset(Skeleton skeleton) { SpineBindings.bindings.spine_physics_constraint_reset(_ptr, skeleton.nativePtr.cast()); } void translate(double x, double y) { SpineBindings.bindings.spine_physics_constraint_translate(_ptr, x, y); } void rotate(double x, double y, double degrees) { SpineBindings.bindings.spine_physics_constraint_rotate(_ptr, x, y, degrees); } BonePose get bone { final result = SpineBindings.bindings.spine_physics_constraint_get_bone(_ptr); return BonePose.fromPointer(result); } set bone(BonePose value) { SpineBindings.bindings.spine_physics_constraint_set_bone(_ptr, value.nativePtr.cast()); } @override PhysicsConstraintData get data { final result = SpineBindings.bindings.spine_physics_constraint_get_data(_ptr); return PhysicsConstraintData.fromPointer(result); } PhysicsConstraintPose get pose { final result = SpineBindings.bindings.spine_physics_constraint_get_pose(_ptr); return PhysicsConstraintPose.fromPointer(result); } PhysicsConstraintPose get appliedPose { final result = SpineBindings.bindings.spine_physics_constraint_get_applied_pose(_ptr); return PhysicsConstraintPose.fromPointer(result); } @override void resetConstrained() { SpineBindings.bindings.spine_physics_constraint_reset_constrained(_ptr); } @override void constrained() { SpineBindings.bindings.spine_physics_constraint_constrained(_ptr); } @override bool get isPoseEqualToApplied { final result = SpineBindings.bindings.spine_physics_constraint_is_pose_equal_to_applied(_ptr); return result; } static Rtti rttiStatic() { final result = SpineBindings.bindings.spine_physics_constraint_rtti(); return Rtti.fromPointer(result); } }