// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'dart:ffi'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'rtti.dart'; import 'arrays.dart'; import 'bone.dart'; import 'constraint.dart'; import 'physics.dart'; import 'posed.dart'; import 'posed_active.dart'; import 'skeleton.dart'; import 'transform_constraint_data.dart'; import 'transform_constraint_pose.dart'; /// TransformConstraint wrapper class TransformConstraint extends PosedActive implements Posed, Constraint { final Pointer _ptr; TransformConstraint.fromPointer(this._ptr) : super.fromPointer(_ptr.cast()); /// Get the native pointer for FFI calls @override Pointer get nativePtr => _ptr; factory TransformConstraint(TransformConstraintData data, Skeleton skeleton) { final ptr = SpineBindings.bindings.spine_transform_constraint_create(data.nativePtr.cast(), skeleton.nativePtr.cast()); return TransformConstraint.fromPointer(ptr); } @override void dispose() { SpineBindings.bindings.spine_transform_constraint_dispose(_ptr); } @override Rtti get rtti { final result = SpineBindings.bindings.spine_transform_constraint_get_rtti(_ptr); return Rtti.fromPointer(result); } TransformConstraint copy(Skeleton skeleton) { final result = SpineBindings.bindings.spine_transform_constraint_copy(_ptr, skeleton.nativePtr.cast()); return TransformConstraint.fromPointer(result); } @override void update(Skeleton skeleton, Physics physics) { SpineBindings.bindings.spine_transform_constraint_update(_ptr, skeleton.nativePtr.cast(), physics.value); } @override void sort(Skeleton skeleton) { SpineBindings.bindings.spine_transform_constraint_sort(_ptr, skeleton.nativePtr.cast()); } @override bool get isSourceActive { final result = SpineBindings.bindings.spine_transform_constraint_is_source_active(_ptr); return result; } ArrayBonePose get bones { final result = SpineBindings.bindings.spine_transform_constraint_get_bones(_ptr); return ArrayBonePose.fromPointer(result); } Bone get source { final result = SpineBindings.bindings.spine_transform_constraint_get_source(_ptr); return Bone.fromPointer(result); } set source(Bone value) { SpineBindings.bindings.spine_transform_constraint_set_source(_ptr, value.nativePtr.cast()); } @override TransformConstraintData get data { final result = SpineBindings.bindings.spine_transform_constraint_get_data(_ptr); return TransformConstraintData.fromPointer(result); } TransformConstraintPose get pose { final result = SpineBindings.bindings.spine_transform_constraint_get_pose(_ptr); return TransformConstraintPose.fromPointer(result); } TransformConstraintPose get appliedPose { final result = SpineBindings.bindings.spine_transform_constraint_get_applied_pose(_ptr); return TransformConstraintPose.fromPointer(result); } @override void resetConstrained() { SpineBindings.bindings.spine_transform_constraint_reset_constrained(_ptr); } @override void constrained() { SpineBindings.bindings.spine_transform_constraint_constrained(_ptr); } @override bool get isPoseEqualToApplied { final result = SpineBindings.bindings.spine_transform_constraint_is_pose_equal_to_applied(_ptr); return result; } static Rtti rttiStatic() { final result = SpineBindings.bindings.spine_transform_constraint_rtti(); return Rtti.fromPointer(result); } }