/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "RaptorExample.h" #include "TankExample.h" #include USING_NS_CC; using namespace spine; spSwirlVertexEffect* effect = spSwirlVertexEffect_create(400); Scene* RaptorExample::scene () { Scene *scene = Scene::create(); scene->addChild(RaptorExample::create()); return scene; } bool RaptorExample::init () { if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false; skeletonNode = SkeletonAnimation::createWithJsonFile("raptor-pro.json", "raptor.atlas", 0.5f); skeletonNode->setAnimation(0, "walk", true); skeletonNode->setAnimation(1, "empty", false); skeletonNode->addAnimation(1, "gungrab", false, 2); skeletonNode->setTwoColorTint(true); effect->centerY = 200; swirlTime = 0; skeletonNode->setVertexEffect(&effect->super); skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20)); addChild(skeletonNode); scheduleUpdate(); EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool { if (!skeletonNode->getDebugBonesEnabled()) { skeletonNode->setDebugBonesEnabled(true); skeletonNode->setDebugMeshesEnabled(true); skeletonNode->setDebugBoundingRectEnabled(true); } else if (skeletonNode->getTimeScale() == 1) skeletonNode->setTimeScale(0.3f); else Director::getInstance()->replaceScene(TankExample::scene()); return true; }; _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); return true; } void RaptorExample::update(float fDelta) { swirlTime += fDelta; float percent = fmod(swirlTime, 2); if (percent > 1) percent = 1 - (percent - 1); effect->angle = _spMath_interpolate(_spMath_pow2_apply, -60, 60, percent); }