/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineboyExample.h" #include "GoblinsExample.h" USING_NS_CC; using namespace spine; Scene* SpineboyExample::scene () { Scene *scene = Scene::create(); scene->addChild(SpineboyExample::create()); return scene; } bool SpineboyExample::init () { if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false; skeletonNode = SkeletonAnimation::createWithJsonFile("spineboy-pro.json", "spineboy.atlas", 0.6f); skeletonNode->setStartListener( [] (spTrackEntry* entry) { log("%d start: %s", entry->trackIndex, entry->animation->name); }); skeletonNode->setInterruptListener( [] (spTrackEntry* entry) { log("%d interrupt", entry->trackIndex); }); skeletonNode->setEndListener( [] (spTrackEntry* entry) { log("%d end", entry->trackIndex); }); skeletonNode->setCompleteListener( [] (spTrackEntry* entry) { log("%d complete", entry->trackIndex); }); skeletonNode->setDisposeListener( [] (spTrackEntry* entry) { log("%d dispose", entry->trackIndex); }); skeletonNode->setEventListener( [] (spTrackEntry* entry, spEvent* event) { log("%d event: %s, %d, %f, %s", entry->trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue); }); skeletonNode->setMix("walk", "jump", 0.4); skeletonNode->setMix("jump", "run", 0.4); skeletonNode->setAnimation(0, "walk", true); spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 1); skeletonNode->addAnimation(0, "run", true); skeletonNode->setTrackStartListener(jumpEntry, [] (spTrackEntry* entry) { log("jumped!"); }); // skeletonNode->addAnimation(1, "test", true); // skeletonNode->runAction(RepeatForever::create(Sequence::create(FadeOut::create(1), FadeIn::create(1), DelayTime::create(5), NULL))); skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20)); addChild(skeletonNode); scheduleUpdate(); EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool { if (!skeletonNode->getDebugBonesEnabled()) { skeletonNode->setDebugBonesEnabled(true); skeletonNode->setDebugBoundingRectEnabled(true); } else if (skeletonNode->getTimeScale() == 1) skeletonNode->setTimeScale(0.3f); else Director::getInstance()->replaceScene(GoblinsExample::scene()); return true; }; _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); return true; } void SpineboyExample::update (float deltaTime) { // Test releasing memory. // Director::getInstance()->replaceScene(SpineboyExample::scene()); }