/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #import "GoblinsExample.h" #import "RaptorExample.h" @implementation GoblinsExample + (CCScene*) scene { CCScene *scene = [CCScene node]; [scene addChild:[GoblinsExample node]]; return scene; } -(id) init { self = [super init]; if (!self) return nil; skeletonNode = [SkeletonAnimation skeletonWithFile:@"goblins-pro.json" atlasFile:@"goblins.atlas" scale:1]; [skeletonNode setSkin:@"goblin"]; [skeletonNode setAnimationForTrack:0 name:@"walk" loop:YES]; CGSize windowSize = [[CCDirector sharedDirector] viewSize]; [skeletonNode setPosition:ccp(windowSize.width / 2, 20)]; [self addChild:skeletonNode]; self.userInteractionEnabled = YES; self.contentSize = windowSize; return self; } #if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR ) - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { if (!skeletonNode.debugBones) skeletonNode.debugBones = true; else if (skeletonNode.timeScale == 1) skeletonNode.timeScale = 0.3f; else [[CCDirector sharedDirector] replaceScene:[RaptorExample scene]]; } #endif @end