/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "RaptorExample.h" #include "TankExample.h" #include USING_NS_CC; using namespace spine; PowInterpolation pow2(2); PowOutInterpolation powOut2(2); SwirlVertexEffect effect(400, powOut2); Scene* RaptorExample::scene () { Scene *scene = Scene::create(); scene->addChild(RaptorExample::create()); return scene; } bool RaptorExample::init () { if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false; skeletonNode = SkeletonAnimation::createWithJsonFile("raptor-pro.json", "raptor.atlas", 0.5f); skeletonNode->setAnimation(0, "walk", true); skeletonNode->addAnimation(1, "gun-grab", false, 2); skeletonNode->setTwoColorTint(true); effect.setCenterY(200); swirlTime = 0; skeletonNode->setVertexEffect(&effect); skeletonNode->setPosition(Vec2(_contentSize.width / 2, 20)); addChild(skeletonNode); scheduleUpdate(); EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = [this] (Touch* touch, cocos2d::Event* event) -> bool { if (!skeletonNode->getDebugBonesEnabled()) { skeletonNode->setDebugBonesEnabled(true); skeletonNode->setDebugMeshesEnabled(true); } else if (skeletonNode->getTimeScale() == 1) skeletonNode->setTimeScale(0.3f); else Director::getInstance()->replaceScene(TankExample::scene()); return true; }; _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this); return true; } void RaptorExample::update(float fDelta) { swirlTime += fDelta; float percent = spine::MathUtil::fmod(swirlTime, 2); if (percent > 1) percent = 1 - (percent - 1); effect.setAngle(pow2.interpolate(-60.0f, 60.0f, percent)); }