------------------------------------------------------------------------------- -- Spine Runtimes License Agreement -- Last updated May 1, 2019. Replaces all prior versions. -- -- Copyright (c) 2013-2019, Esoteric Software LLC -- -- Integration of the Spine Runtimes into software or otherwise creating -- derivative works of the Spine Runtimes is permitted under the terms and -- conditions of Section 2 of the Spine Editor License Agreement: -- http://esotericsoftware.com/spine-editor-license -- -- Otherwise, it is permitted to integrate the Spine Runtimes into software -- or otherwise create derivative works of the Spine Runtimes (collectively, -- "Products"), provided that each user of the Products must obtain their own -- Spine Editor license and redistribution of the Products in any form must -- include this license and copyright notice. -- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS -- OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES -- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN -- NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, -- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -- BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS -- INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY -- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, -- EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local AnimationStateData = {} function AnimationStateData.new (skeletonData) if not skeletonData then error("skeletonData cannot be nil", 2) end local self = { skeletonData = skeletonData, animationToMixTime = {}, defaultMix = 0 } function self:setMix (fromName, toName, duration) if not self.animationToMixTime[fromName] then self.animationToMixTime[fromName] = {} end self.animationToMixTime[fromName][toName] = duration end function self:getMix (fromName, toName) local first = self.animationToMixTime[fromName] if not first then return self.defaultMix end local duration = first[toName] if not duration then return self.defaultMix end return duration end return self end return AnimationStateData