------------------------------------------------------------------------------- -- Spine Runtimes License Agreement -- Last updated May 1, 2019. Replaces all prior versions. -- -- Copyright (c) 2013-2019, Esoteric Software LLC -- -- Integration of the Spine Runtimes into software or otherwise creating -- derivative works of the Spine Runtimes is permitted under the terms and -- conditions of Section 2 of the Spine Editor License Agreement: -- http://esotericsoftware.com/spine-editor-license -- -- Otherwise, it is permitted to integrate the Spine Runtimes into software -- or otherwise create derivative works of the Spine Runtimes (collectively, -- "Products"), provided that each user of the Products must obtain their own -- Spine Editor license and redistribution of the Products in any form must -- include this license and copyright notice. -- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS -- OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES -- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN -- NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, -- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, -- BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS -- INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY -- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, -- EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local setmetatable = setmetatable local utils = require "spine-lua.utils" local Color = {} Color.__index = Color function Color.new () local self = { r = 0, g = 0, b = 0, a = 0 } setmetatable(self, Color) return self end function Color.newWith (r, g, b, a) local self = { r = r, g = g, b = b, a = a } setmetatable(self, Color) return self end function Color:set(r, g, b, a) self.r = r self.g = g self.b = b self.a = a end function Color:setFrom(color) self.r = color.r self.g = color.g self.b = color.b self.a = color.a end function Color:add(r, g, b, a) self.r = self.r + r self.g = self.g + g self.b = self.b + b self.a = self.a + a self:clamp() end function Color:clamp() self.r = utils.clamp(self.r, 0, 1) self.g = utils.clamp(self.g, 0, 1) self.b = utils.clamp(self.b, 0, 1) self.a = utils.clamp(self.a, 0, 1) end return Color