var additiveBlendingDemo = function(canvas, bgColor) { var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5); var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8); var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5); var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8); var HANDLE_SIZE = 0.10; var gl, renderer, input, assetManager; var skeleton, state, bounds; var timeKeeper; var target = null; var dragging = false; var handle = new spine.Vector2(); var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3(); var isPlaying = true; var left, right, up, down; var cursor; var clientMouseX = 0, clientMouseY = 0, mouseMoved; if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1); function isMobileDevice() { return (typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1); }; function init () { gl = canvas.context.gl; renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader); assetManager.loadTextureAtlas("atlas2.atlas"); assetManager.loadJson("demos.json"); timeKeeper = new spine.TimeKeeper(); cursor = document.getElementById("cursor"); } function loadingComplete () { var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas")); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").owl); skeleton = new spine.Skeleton(skeletonData); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); state.setAnimation(0, "idle", true); state.setAnimation(1, "blink", true); left = state.setAnimation(2, "left", true); right = state.setAnimation(3, "right", true); up = state.setAnimation(4, "up", true); down = state.setAnimation(5, "down", true); left.mixBlend = spine.MixBlend.add; right.mixBlend = spine.MixBlend.add; up.mixBlend = spine.MixBlend.add; down.mixBlend = spine.MixBlend.add; left.alpha = 0; right.alpha = 0; up.alpha = 0; down.alpha = 0; state.apply(skeleton); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds, []); renderer.camera.position.x = offset.x + bounds.x / 2; renderer.camera.position.y = offset.y + bounds.y / 2; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; setupInput(); } function calculateBlend (x, y, isPageCoords) { var canvasBounds = canvas.getBoundingClientRect(); var centerX = canvasBounds.x + canvasBounds.width / 2; var centerY = canvasBounds.y + canvasBounds.height / 2; right.alpha = x < centerX ? 1 - x / centerX : 0; left.alpha = x > centerX ? (x - centerX) / (window.innerWidth - centerX): 0; up.alpha = y < centerY ? 1 - y / centerY : 0; down.alpha = y > centerY ? (y - centerY) / (window.innerHeight - centerY): 0; } function setupInput () { if (!isMobileDevice()) { document.addEventListener("mousemove", function (event) { clientMouseX = event.clientX; clientMouseY = event.clientY; mouseMoved = true; }, false); } else { var input = new spine.webgl.Input(canvas); input.addListener({ down: function(x, y) { renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.clientWidth, canvas.clientHeight); if (temp.set(handle.x, handle.y, 0).distance(coords) < canvas.width * HANDLE_SIZE) { dragging = true; } }, up: function(x, y) { dragging = false; }, dragged: function(x, y) { if (dragging && x > 0 && x < canvas.width && y > 0 && y < canvas.height) { renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.clientWidth, canvas.clientHeight); handle.x = coords.x; handle.y = coords.y; calculateBlend(x, y, false); } } }); } } function render () { if (!isMobileDevice() && mouseMoved) calculateBlend(clientMouseX, clientMouseY, true); timeKeeper.update(); var delta = timeKeeper.delta; state.update(delta); state.apply(skeleton); skeleton.updateWorldTransform(); renderer.camera.viewportWidth = bounds.x * 1.4; renderer.camera.viewportHeight = bounds.y * 1.4; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); if (isMobileDevice()) { gl.lineWidth(2); renderer.circle(true, handle.x, handle.y, canvas.width * HANDLE_SIZE, COLOR_INNER); renderer.circle(false, handle.x, handle.y, canvas.width * HANDLE_SIZE, COLOR_OUTER); gl.lineWidth(1); } renderer.end(); } init(); additiveBlendingDemo.assetManager = assetManager; additiveBlendingDemo.loadingComplete = loadingComplete; additiveBlendingDemo.render = render; };