var clippingDemo = function(canvas, bgColor) { var gl, renderer, assetManager; var skeleton, state, bounds; var timeKeeper; var playButton, timeline, isPlaying = true, playTime = 0; if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1); function init () { gl = canvas.context.gl; renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader); assetManager.loadTextureAtlas("atlas1.atlas"); assetManager.loadJson("demos.json"); timeKeeper = new spine.TimeKeeper(); } function loadingComplete () { var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas1.atlas")); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").spineboy); skeleton = new spine.Skeleton(skeletonData); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); state.setAnimation(0, "portal", true); state.apply(skeleton); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds, []); renderer.camera.position.x = offset.x + bounds.x + 200; renderer.camera.position.y = offset.y + bounds.y / 2 + 100; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; setupUI(); } function setupUI() { playButton = $("#clipping-playbutton"); var playButtonUpdate = function () { isPlaying = !isPlaying; if (isPlaying) playButton.addClass("pause").removeClass("play"); else playButton.addClass("play").removeClass("pause"); } playButton.click(playButtonUpdate); playButton.addClass("pause"); timeline = $("#clipping-timeline").data("slider"); timeline.changed = function (percent) { if (isPlaying) playButton.click(); if (!isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; var time = animationDuration * percent; state.update(time - playTime); state.apply(skeleton); skeleton.updateWorldTransform(); playTime = time; } }; renderer.skeletonDebugRenderer.drawRegionAttachments = false; renderer.skeletonDebugRenderer.drawClipping = false; renderer.skeletonDebugRenderer.drawBones = false; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; $("#clipping-drawtriangles").click(function() { renderer.skeletonDebugRenderer.drawMeshHull = this.checked; renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked; renderer.skeletonDebugRenderer.drawClipping = this.checked; renderer.skeletonDebugRenderer.drawRegionAttachments = this.checked; }) } function render () { timeKeeper.update(); var delta = timeKeeper.delta; if (isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; playTime += delta; while (playTime >= animationDuration) playTime -= animationDuration; timeline.set(playTime / animationDuration); state.update(delta); state.apply(skeleton); skeleton.updateWorldTransform(); } renderer.camera.viewportWidth = bounds.x * 1.6; renderer.camera.viewportHeight = bounds.y * 1.6; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.drawSkeletonDebug(skeleton, false, ["root"]); renderer.end(); } init(); clippingDemo.assetManager = assetManager; clippingDemo.loadingComplete = loadingComplete; clippingDemo.render = render; };