var hoverboardDemo = function(canvas, bgColor) { var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5); var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8); var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5); var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8); var gl, renderer, input, assetManager; var skeleton, state, bounds; var timeKeeper; var target = null; var hoverTargets = []; var controlBones = ["hoverboard controller", "hip controller", "board target", "crosshair"]; var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3(); var isPlaying = true; if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1); function init () { gl = canvas.context.gl; renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader); assetManager.loadTextureAtlas("atlas1.atlas"); assetManager.loadJson("demos.json"); input = new spine.webgl.Input(canvas); timeKeeper = new spine.TimeKeeper(); } function loadingComplete () { var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas1.atlas")); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").spineboy); skeleton = new spine.Skeleton(skeletonData); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); state.setAnimation(0, "hoverboard", true); state.apply(skeleton); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds, []); for (var i = 0; i < controlBones.length; i++) hoverTargets.push(null); renderer.camera.position.x = offset.x + bounds.x / 2; renderer.camera.position.y = offset.y + bounds.y / 2; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; setupUI(); setupInput(); } function setupUI () { var checkbox = $("#hoverboard-drawbones"); renderer.skeletonDebugRenderer.drawRegionAttachments = false; renderer.skeletonDebugRenderer.drawPaths = false; renderer.skeletonDebugRenderer.drawBones = false; checkbox.change(function() { renderer.skeletonDebugRenderer.drawPaths = this.checked; renderer.skeletonDebugRenderer.drawBones = this.checked; }); var aimTrack = 1; var shootAimTrack = 2; var shootTrack = 3; $("#hoverboard-aim").change(function () { if (!this.checked) state.setEmptyAnimation(aimTrack, 0.2); else { state.setEmptyAnimation(aimTrack, 0); state.addAnimation(aimTrack, "aim", true, 0).mixDuration = 0.2; } }); $("#hoverboard-shoot").click(function () { state.setAnimation(shootAimTrack, "aim", true); state.setAnimation(shootTrack, "shoot", false).listener = { complete: function (trackIndex) { state.setEmptyAnimation(shootAimTrack, 0.2); state.clearTrack(shootTrack); } }; }); $("#hoverboard-jump").click(function () { state.setAnimation(aimTrack, "jump", false); state.addEmptyAnimation(aimTrack, 0.5, 0); if ($("#hoverboard-aim").prop("checked")) state.addAnimation(aimTrack, "aim", true, 0.4).mixDuration = 0.2; }); } function setupInput () { input.addListener({ down: function(x, y) { isPlaying = false; target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y); }, up: function(x, y) { if (target && target.data.name == "crosshair") $("#hoverboard-shoot").click(); target = null; }, dragged: function(x, y) { spineDemos.dragged(canvas, renderer, target, x, y); }, moved: function (x, y) { spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y); } }); } function render () { timeKeeper.update(); var delta = timeKeeper.delta; state.update(delta); state.apply(skeleton); skeleton.updateWorldTransform(); renderer.camera.viewportWidth = bounds.x * 1.2; renderer.camera.viewportHeight = bounds.y * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.drawSkeletonDebug(skeleton, false, ["root"]); gl.lineWidth(2); for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER; var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER; renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner); renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter); } renderer.end(); gl.lineWidth(1); } init(); hoverboardDemo.assetManager = assetManager; hoverboardDemo.loadingComplete = loadingComplete; hoverboardDemo.render = render; };