var stretchymanDemo = function(canvas, bgColor) { var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5); var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8); var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5); var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8); var canvas, gl, renderer, input, assetManager; var skeleton, bounds, state; var timeKeeper; var target = null; var hoverTargets = []; var controlBones = [ "back leg controller", "front leg controller", "back arm controller", "front arm controller", "head controller", "hip controller" ]; var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3(); var kneePos = new spine.Vector2(); var playButton, timeLine, spacing, isPlaying = true, playTime = 0; if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1); function init () { gl = canvas.context.gl; renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader); assetManager.loadTextureAtlas("atlas2.atlas"); assetManager.loadJson("demos.json"); timeKeeper = new spine.TimeKeeper(); input = new spine.webgl.Input(canvas); } function loadingComplete () { var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas")); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").stretchyman); skeleton = new spine.Skeleton(skeletonData); skeleton.setToSetupPose(); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds, []); for (var i = 0; i < controlBones.length; i++) hoverTargets.push(null); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); state.setAnimation(0, "idle", true); renderer.camera.position.x = offset.x + bounds.x / 2; renderer.camera.position.y = offset.y + bounds.y / 2; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; setupUI(); setupInput(); } function setupUI() { var checkbox = $("#stretchyman-drawbones"); renderer.skeletonDebugRenderer.drawPaths = false; renderer.skeletonDebugRenderer.drawBones = false; checkbox.change(function() { renderer.skeletonDebugRenderer.drawPaths = this.checked; renderer.skeletonDebugRenderer.drawBones = this.checked; }); } function setupInput (){ input.addListener({ down: function(x, y) { target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y); }, up: function(x, y) { target = null; }, dragged: function(x, y) { spineDemos.dragged(canvas, renderer, target, x, y); if (target && target.data.name === "head controller") { var hipControl = skeleton.findBone("hip controller"); target.x = spine.MathUtils.clamp(target.x, -65, 65); target.y = Math.max(260, target.y); } }, moved: function (x, y) { spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y); } }); } function center (middleBone, hipBone, footBone, amount, dir) { temp.set(footBone.worldX + skeleton.x, footBone.worldY + skeleton.y, 0) .sub(temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0)); var dist = Math.sqrt(temp.x * temp.x + temp.y * temp.y); temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0); temp.scale(0.5).add(temp3); middleBone.parent.worldToLocal(kneePos.set(temp.x, temp.y)); middleBone.x = kneePos.x; middleBone.y = kneePos.y; middleBone.children[0].y = (22 + Math.max(0, amount - dist * 0.3)) * dir; } function rotate (handBone, elbowBone) { // can do all this in world space cause handBone is essentially in world space var v = coords.set(handBone.worldX, handBone.worldY, 0).sub(new spine.webgl.Vector3(elbowBone.worldX, elbowBone.worldY, 0)).normalize(); var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees + 180; if (v.y < 0) angle = 360 - angle; handBone.rotation = angle; } function render () { timeKeeper.update(); var delta = timeKeeper.delta; state.update(delta); state.apply(skeleton); center(skeleton.findBone("back leg middle"), skeleton.findBone("back leg 1"), skeleton.findBone("back leg controller"), 65, 1); center(skeleton.findBone("front leg middle"), skeleton.findBone("front leg 1"), skeleton.findBone("front leg controller"), 65, 1); center(skeleton.findBone("front arm middle"), skeleton.findBone("front arm 1"), skeleton.findBone("front arm controller"), 90, -1); center(skeleton.findBone("back arm middle"), skeleton.findBone("back arm 1"), skeleton.findBone("back arm controller"), 90, -1); rotate(skeleton.findBone("front arm controller"), skeleton.findBone("front arm elbow")); rotate(skeleton.findBone("back arm controller"), skeleton.findBone("back arm elbow")); var headControl = skeleton.findBone("head controller"), hipControl = skeleton.findBone("hip controller") var head = skeleton.findBone("head"); var angle = Math.atan2(headControl.worldY - hipControl.worldY, headControl.worldX - hipControl.worldX) * spine.MathUtils.radDeg; angle = (angle - 90) * 2.5; head.rotation = head.data.rotation + Math.min(90, Math.abs(angle)) * Math.sign(angle); skeleton.updateWorldTransform(); renderer.camera.viewportWidth = bounds.x * 1.2; renderer.camera.viewportHeight = bounds.y * 1.5; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.drawSkeletonDebug(skeleton, false, ["root"]); gl.lineWidth(2); for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER; var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER; renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner); renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter); } renderer.end(); gl.lineWidth(1); } init(); stretchymanDemo.assetManager = assetManager; stretchymanDemo.loadingComplete = loadingComplete; stretchymanDemo.render = render; };