var tankDemo = function(canvas, bgColor) { var canvas, gl, renderer, input, assetManager; var skeleton, state, offset, bounds; var timeKeeper; var playButton, timeLine, isPlaying = true, playTime = 0; if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1); function init () { gl = canvas.context.gl; renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = new spine.webgl.AssetManager(gl, spineDemos.path, spineDemos.downloader); assetManager.loadTextureAtlas("atlas2.atlas"); assetManager.loadJson("demos.json"); timeKeeper = new spine.TimeKeeper(); } function loadingComplete () { var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas")); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").tank); skeleton = new spine.Skeleton(skeletonData); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); state.setAnimation(0, "drive", true); state.apply(skeleton); skeleton.updateWorldTransform(); offset = new spine.Vector2(); bounds = new spine.Vector2(); offset.x = -1204.22; bounds.x = 1914.52; bounds.y = 965.78; // skeleton.getBounds(offset, bounds); renderer.skeletonDebugRenderer.drawRegionAttachments = false; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; setupUI(); } function setupUI() { playButton = $("#tank-playbutton"); var playButtonUpdate = function () { isPlaying = !isPlaying; if (isPlaying) playButton.addClass("pause").removeClass("play"); else playButton.addClass("play").removeClass("pause"); } playButton.click(playButtonUpdate); playButton.addClass("pause"); timeLine = $("#tank-timeline").data("slider"); timeLine.changed = function (percent) { if (isPlaying) playButton.click(); if (!isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; var time = animationDuration * percent; state.update(time - playTime); state.apply(skeleton); skeleton.updateWorldTransform(); playTime = time; } }; renderer.skeletonDebugRenderer.drawPaths = false; renderer.skeletonDebugRenderer.drawBones = false; $("#tank-drawbones").change(function() { renderer.skeletonDebugRenderer.drawPaths = this.checked; renderer.skeletonDebugRenderer.drawBones = this.checked; }); } function render () { timeKeeper.update(); var delta = timeKeeper.delta; if (isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; playTime += delta; while (playTime >= animationDuration) playTime -= animationDuration; timeLine.set(playTime / animationDuration); state.update(delta); state.apply(skeleton); skeleton.updateWorldTransform(); } offset.x = skeleton.findBone("tankRoot").worldX; offset.y = skeleton.findBone("tankRoot").worldY; renderer.camera.position.x = offset.x - 300; renderer.camera.position.y = bounds.y - 505; renderer.camera.viewportWidth = bounds.x * 1.2; renderer.camera.viewportHeight = bounds.y * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.drawSkeletonDebug(skeleton, true); renderer.end(); } init(); tankDemo.assetManager = assetManager; tankDemo.loadingComplete = loadingComplete; tankDemo.render = render; };